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Alpha feedback #68
Alpha feedback #68
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@CBroz1 - I started my review and noticed the Epic Event listed in the Player Guide Brief is still the old one with players drawing a hand. Before we merge we should update that with a quick description of the Epic Events with Epic Event TCs from your most recent changes to the Player Guide Full. |
I'm not sure how I've missed this, but we don't have anything in the Player Guide Full about Powers, even just a short section to point them to the Powers document would be helpful. EDIT - I do see that there is a whole section on Powers in the Character Creation Doc. We may still want to include a quick description of Powers I wanted to add that using a Power is usually a Major Action unless otherwise specified in the PGF, and then I realized we don't mention Powers at all in the Player Guide Full. My recommendation would be that we add it as a short section near Attributes, Skills, and Modifiers that links to the Powers document. |
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@CBroz1 - I only added a few other quick notes but otherwise should be good to merge this once comments are closed in preparation for the next phase of Alpha Testing.
When a Dealer is Knocked Out in combat, their subsequent turns are replaced with Epic | ||
Event TCs of DR 4 Vitality Checks. If they take additional damage, they make these | ||
checks at Lower Hand (+1). If they succeed on two TCs, they remain unconscious and the | ||
Epic Event is concluded. For a Major Success (same value as TC), they recover 1 HP. For | ||
a Critical Success, they recover 1 HP and up to 3 FP (FP max permitting). If they fail | ||
two of these TCs, they are called to the great beyond. |
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I like this and think it makes sense. 2 questions:
- Do we want to allow Fate Cards for redraws during this Knocked Out Epic Event? I would vote yes, but that is also coming from my desire to want to make death happen less often during DofA (while still being a real and very present danger)
- Can Powers that grant an Ally Upper Hand on a check work for these Epic Event checks? Meaning, when the Defender goes down, can the Support use Lend Aid to give him Upper Hand on his Epic Event Vitality Checks?
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With the current description,
- Yes Fate Cards are still in effect
- RAW, yes, Lend Aid would give upper hand on KO vitality checks. I don't think I would permit that in a group Epic Event
For standard play, Shuffle | ||
your discard pile back into your deck after completing a Quick Rest. | ||
For hardcore play, continue without shuffling. |
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TBD if we let shuffles happen on every Quick Rest, or if there are additional rules for reshuffle.
Not to add in now but worth us thinking about - maybe you need to exchange 2 or 3 Rest Cards for the ability to shuffle on a Quick Rest? That would create an interesting relationship on rests of trading off HP/FP/AP for Stamina.
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Right, there are other levers we can pull to adjust the value of shuffling. Or:
A player may choose to spend a Quick Rest (a) recovering points with Rest Cards, or (b) shuffling their cards.
Do you want to add these thoughts under Issue #69 ?
Co-authored-by: LockerM <[email protected]>
Prereq Level: 3 | ||
Tags: | ||
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Momentum: # Without this power, this should cost a major action. |
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@LockerM Because the switch to yml
is big, I'll point out a couple places to check that you see my changes in Powers. In general, I added specificity for Free, Minor, Major Action.
Here, I made it 'part of the movement' and therefore passive
Pack Tactics: | ||
Category: Combat | ||
Subcategory: Control | ||
Description: When an enemy is outnumbered, you know just how to take advantage. | ||
Mechanic: When an enemy is next to one or more of your allies, you may expend a Minor Action to grant yourself Upper Hand (+1) on your next attack for each ally in their space. If allies or targets move before you attack, this bonus is adjusted accordingly. | ||
Type: Minor | ||
XP Cost: 2 | ||
FP Cost: 1 | ||
Prereq Level: 2 | ||
Tags: Difficulty Prediction |
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Added this.
Tags: Suited Miss | ||
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Luck Shared: | ||
# Is this too much? It needs to be more than Lend Aid |
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Comment here
For standard play, Shuffle | ||
your discard pile back into your deck after completing a Quick Rest. | ||
For hardcore play, continue without shuffling. |
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Right, there are other levers we can pull to adjust the value of shuffling. Or:
A player may choose to spend a Quick Rest (a) recovering points with Rest Cards, or (b) shuffling their cards.
Do you want to add these thoughts under Issue #69 ?
When a Dealer is Knocked Out in combat, their subsequent turns are replaced with Epic | ||
Event TCs of DR 4 Vitality Checks. If they take additional damage, they make these | ||
checks at Lower Hand (+1). If they succeed on two TCs, they remain unconscious and the | ||
Epic Event is concluded. For a Major Success (same value as TC), they recover 1 HP. For | ||
a Critical Success, they recover 1 HP and up to 3 FP (FP max permitting). If they fail | ||
two of these TCs, they are called to the great beyond. |
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With the current description,
- Yes Fate Cards are still in effect
- RAW, yes, Lend Aid would give upper hand on KO vitality checks. I don't think I would permit that in a group Epic Event
Good catch, updated |
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Approved pending final minor edits.
Co-authored-by: LockerM <[email protected]>
dot
file for prereq 'skill-tree' rendering #42