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Action Economy - explicitly define options #54
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There's 2 options here that I can see: We go with a Primary/Secondary Action Mechanic, where certain actions take up that valuable Primary slot and others are the Secondary slot. I don't love this because then we need to deem everything Primary/Secondary, and the majority of actions will be deemed Primary. Second option is to explicitly state which types of actions take 1 action or 2 actions. I think by FP makes it cleanest, where a 1 FP power takes 1 action and a 2 FP power takes 2 actions, and you can only use one Power per turn unless otherwise specified. This would mean that you can either Attack or use a Power, and if you Attack and have Dual Wield you can use your second action to Attack again at the Lower Hand. Proposed language:
What do you think of the proposed above @CBroz1? |
I worry that a 2FP move taking both actions would feel like a punishment on your big moment. The following comes to mind, but it certainly sounds like other games.
A power would permit Rush as a minor action |
We decided that a turn includes 2 actions, and that specific powers will grant the ability to attack twice. What are the other options? Are they limited by number of FP spent? By limiting by FP, it might feel penalizing to use strong powers.
Characters with non-attack abilities (e.g., Lend Aid) if permitted as 2nd action might feel a little OP
How is an attempted grapple different from the Momentum ability?
@LockerM - Thoughts?
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