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Merge pull request #4 from malortie/fgd-rpgammo-placement
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Add RPG ammo placement mode to FGD.
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SamVanheer authored May 23, 2022
2 parents 0e2eb68 + 7be44e6 commit 4517a14
Showing 1 changed file with 8 additions and 1 deletion.
9 changes: 8 additions & 1 deletion fgdsrc/halflife-unified.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -817,7 +817,14 @@
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_argrenade.mdl") = ammo_ARgrenades : "Assault Grenades" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_shotbox.mdl") = ammo_buckshot : "Shotgun Ammo" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_357ammobox.mdl") = ammo_357 : "357 Ammo" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_rpgammo.mdl") = ammo_rpgclip : "RPG Ammo" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_rpgammo.mdl") = ammo_rpgclip : "RPG Ammo"
[
sequence(choices) : "Placement" : 0 =
[
0 : "Normal (flat)"
1 : "Capped"
]
]
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_gaussammo.mdl") = ammo_gaussclip : "Gauss Gun Ammo" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_crossbow_clip.mdl") = ammo_crossbow : "Crossbow Ammo" []

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