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Merge pull request #3 from malortie/fgd-satchel-placement
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Add satchel placement mode to FGD.
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SamVanheer authored May 23, 2022
2 parents 6aa878f + c0a14a4 commit 0e2eb68
Showing 1 changed file with 8 additions and 1 deletion.
9 changes: 8 additions & 1 deletion fgdsrc/halflife-unified.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -2715,7 +2715,14 @@
]
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_egon.mdl") = weapon_egon : "Egon Gun" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/p_tripmine.mdl") size(-16 -16 -5, 16 16 27) = weapon_tripmine : "Tripmine Ammo" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_satchel.mdl") = weapon_satchel : "Satchel Charge Ammo" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_satchel.mdl") = weapon_satchel : "Satchel Charge Ammo"
[
sequence(choices) : "Placement" : 0 =
[
0 : "Normal (flat)"
1 : "On back"
]
]
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_grenade.mdl") = weapon_handgrenade : "Handgrenade Ammo" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_squeak.mdl") = weapon_snark : "Squeak Grenade" []
@PointClass base(Weapon, Targetx, RenderFields) studio("models/w_hgun.mdl") = weapon_hornetgun : "Hornet Gun" []
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