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Releases: Reithan/SFVChains

Basic hit confirm and combo generation

21 Oct 23:28
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Pre-release

This release includes only Ibuki, using an XML move list.
Other characters may be added to the character XML files in the Resources folder, but will be processed using Ibuki's validation.
The generated combos include rudimentary <5-hit hit confirm combos and basic combos of 2-10 moves that don't utilize VT, VS, or Critical Arts.
Combos are generated in a multi-threaded algorithm utilizing STL Concurrency's Task Group class and are displayed to the console as well as saved to text files local to the executable.

Adds better support for adding characters via XML and lays new framework for adding new character-specific combo validation classes.

Basic hit confirm and combo generation

21 Oct 02:47
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Pre-release

This release includes only Ibuki, using an XML move list.
Other characters may be added to the character XML files in the Resources folder, but will be processed using Ibuki's validation.
The generated combos include rudimentary <5-hit hit confirm combos and basic combos of 2-10 moves that don't utilize VT, VS, or Critical Arts.
Combos are generated in a multi-threaded algorithm utilizing STL Concurrency's Task Group class and are displayed to the console as well as saved to text files local to the executable.

Some output fixes from v0.4

Basic hit confirm and combo generation

21 Oct 01:27
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Pre-release

This release includes only Ibuki, using an XML move list.
Other characters may be added to the character XML files in the Resources folder, but will be processed using Ibuki's validation.
The generated combos include rudimentary <5-hit hit confirm combos and basic combos of 2-10 moves that don't utilize VT, VS, or Critical Arts.
Combos are generated in a multi-threaded algorithm utilizing STL Concurrency's Task Group class and are displayed to the console as well as saved to text files local to the executable.

Basic hit confirm and combo generation

20 Oct 17:21
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Pre-release

This release includes only Ibuki, using a hard-coded move list.
The generates combos include rudimentary <5-hit hit confirm combos and basic combos of 2-10 moves that don't utilize VT, VS, or Critical Arts.
Combos are generated in a multi-threaded algorithm utilizing STL Concurrency's Task Group class and are displayed to the console as well as saved to text files local to the executable.

Fixed an issue with exporting Basic Combos.txt after generation.

Basic hit confirm and combo generation

20 Oct 04:01
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Pre-release

This release includes only Ibuki, using a hard-coded move list.
The generates combos include rudimentary <5-hit hit confirm combos and basic combos of 2-10 moves that don't utilize VT, VS, or Critical Arts.
Combos are generated in a multi-threaded algorithm utilizing STL Concurrency's Task Group class and are displayed to the console as well as saved to text files local to the executable.

Includes optimizations and logic improvements over v0.1 with some unneeded data removed.

Basic hit confirm and combo generation

18 Oct 17:42
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Pre-release

This release includes only Ibuki, using a hard-coded move list.
The generated combos include rudimentary <5-hit hit confirm combos and basic combos of 2-10 moves that don't utilize VT, VS, or Critical Arts.
Combos are generated in a multi-threaded algorithm utilizing STL Concurrency's Task Group class and are displayed to the console as well as saved to text files local to the executable.