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Exporting DFF Files
DFF Export menu can be found in File > Export > DragonFF (.dff)
.
If you only need to export a specific collection, you can open the menu by right-clicking on the object in the Outliner.
Certain settings can be changed for exporting a DFF File. These can be found in the bottom left of the screen by default in Blender 2.8
Property | Description |
---|---|
Mass Export | See below |
Only Selected | Only the selected objects are exported (children are NOT included) |
Export Collision | Export collision objects |
Export Frame Names | Export frame names |
Exclude Geometry Faces | Exclude faces from the Geometry section and force export Bin Mesh PLG. This option will reduce the size of the exported file and bypass the vertex limit |
Version | The game to export the dff for. You can select from presets like Vice City, San Andreas or III, or specify your own version by selecting "Custom" |
The scripts support an option to mass export DFFs. In the future, this option will be used to export DFFs for IPLs and IDEs.
Note: Any translation (movement of an object) of root object you do will be reset. To prevent this behavior, you can enable the "Preserve Positions" and "Preserve Rotations" options.
The Mass Export uses the collection name to choose the exported DFF name. A collection name monster.dff
will export to a file with the same name.
Tip: All the files imported are automatically added to a collection with their original file name. So if you import multiple files, you can edit them together in the same scene