Releases: MrStahlfelge/gdx-controllerutils
Releases · MrStahlfelge/gdx-controllerutils
2.3.0
AdvancedController
and its platform implementations removed from this repo, moved to gdx-controllers.- scene2d and mapping adapted to gdx-controllers 2.0.+
2.2.1
v2.2.0
- iOS Controller implementation supports new buttons added with iOS 13
- iOS Controller implementation supports controller vibration added with iOS 14
v2.1.1
core-mapping: ControllerToInputAdapter now handles correctly if the same virtual axis is used on different connected controllers at the same time
v2.1.0
Scene2d
Handles Tab/Backtab, determination of next Actor to focus is overridable by implementing IControllerManageFocus
on Actors
desktop-jamepad
- Switched to own Jamepad fork 2.0.12.1 using SDL 2.0.12
- supports
getPlayerIndex()
andsetPlayerIndex()
- Game Controller DB file updated
v2.0.1
- Mapping:
ControllerToInputAdapter
has new help methods to override behaviour, JavaDoc improved
v2.0.0
Raised libGDX version to 1.9.11 for AndroidControllers, fixed AndroidControllers for use with 1.9.11
v1.0.1
Fixes for Jamepad:
- Updated Jamepad to v1.3, fixing problems on MacOS
- Fixed endless loop in disconnect() callback
This is the latest version to to use with android-controllers for libGDX versions 1.9.5 to 1.9.10
v1.0.0
v0.4.0
AdvancedController: Vibration interface changes, we now have startVibration(int duration, float strength)
and cancelVibration()
Jamepad: Implement new vibration interface
GWT controllers: Vibration support added
Android controllers: Vibration support added