Releases: MrStahlfelge/gdx-controllerutils
Releases · MrStahlfelge/gdx-controllerutils
v0.3.0
- AdvancedController: Added
isConnected()
andgetMapping()
- added AndroidController implementation based on libGDX', but implementing AdancedController interface
- Jamepad: Reduce memory allocations and fix for #9
- Mapping: interface change in
getDefaultMapping()
, now gives the controller instance as a parameter (9bad93b)
v0.2.0
- Added
AdvancedController
interface (see wiki) - Added GWT controller implementation with fixes for Chrome and implementing AdvancedController interface
- Jamepad: Implements AdvancedController interface, thus vibration useable from core
- iOS: Implements AdvancedController interface, thus playerIndices settable from core. Added support for iCade controllers (see wiki)
- Mapping: No behaviour change, uses AdvancedController interface under the hood if available.
- Scene2d: No change.
v0.1.5
- Jamepad implementation useable with Lwjgl3 backend
- iOS controller implementation added
v0.1.3
- Scene2d ControllerMenuStage: flag to disable MouseOver emulation events on focus change
- Scene2d ControllerSlider: overridable step size for controller input
- No changes to mapping and jamepad
v0.1.2
- Jamepad implementation is done. Thanks @born2snipe
- Some minor changes to Scene2d
- No changes to mapping
v0.1.1
No changes to mapping, but a lot of changes to scene2d!
- Many fixes
- Fixed the widely-spreaded wrong spelling in focusable/focused (had two s)
- New controller scene2d actors: ControllerScrollPane, ControllerSlider, ControllerList
- new interfaces IControllerActable and IControllerScrollable for overriding default behaviour of ControllerMenuStage
v0.1.0
First release