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This Wiki is written and maintained by the Exineris Discord community.
The goal of this Wiki is to become a central knowledgebase for FFXV modding.
We regularly update this Wiki with more information, so please check back from time-to-time.
Take a look at the Creating an Outfit Mod from Start to Finish guide.
This guide is a gentle introduction to making Flagrum mods for complete beginners.
If you get stuck, we are more than happy to provide assistance over at the Exineris Discord, but please respect our time by making sure you have read through the guides in this Wiki and given it your best shot.
If you learnt to create mods for FFXV through the old Mod Organiser workflow, you should know that many of the older tools are no longer needed. Flagrum can export models from the game files, import GFXBIN files directly into Blender, and build the mods as well as upload them to Steam Workshop.
Take a look at this guide which covers the process of adding custom materials to an existing mod project in Blender and turning it into a game mod via Flagrum.
Important Resources
Flagrum
Asset Management
Gameplay Mods
Visual Scripting
- Part 1: Introduction to Visual Scripting
- Part 2: Anatomy of a Sequence
- Part 3: Removing Existing Behaviour
- Part 4: Adding New Behaviour
Script Editing
Preliminary Level Editing
Miscellaneous
Steam Workshop Mods
Full Tutorials
- Creating a Weapon Mod from Start to Finish
- Creating an Outfit Mod from Start to Finish
- Porting an old MO Mod
Advanced Guides
- Setting up Flagrum Materials
- Ambient Occlusion (AO) and Texture Baking
- Metallic/Roughness/Specular (MRS)
- Character Effects (Vertex Colours)
Documentation