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Flagrum Changelog

Kizari edited this page Feb 3, 2024 · 30 revisions

Warning

This page is no longer being maintained, but is being kept for posterity.

Version 1.4.9 (2023-04-28)

Added

  • The user is now warned and prevented from deleting active mods while the game is running
  • Residual data is now cleared from the game data directory when force disabling a mod (see #67)
  • A popup has been added for early access users to show important information about the Moogle Chocobo Carnival

Changed

  • The Moogle Chocobo Carnival popup has been altered for the official mod release

Fixed

  • Fixed a bug where mods were not updating correctly on save for some users under certain conditions (see #63)
  • Fixed a bug where Flagrum would crash when deleting loose file instructions (see #66)
  • Fixed a bug where Flagrum would sometimes crash when renaming profiles (see #68)
  • An attempt has been made to fix a bug that happens with enabling/disabling mods for some users (see #60)
     

Version 1.4.8 (2023-04-20)

Fixed

  • Fixed a critical bug that was causing Steam Workshop mods to fail when building from FMD (see #61)  

Version 1.4.7 (2023-04-17)

Added

  • [Early Access] Ability to create new EARC files
  • [Early Access] Ability to reference other EARCs and files from a mod
  • [Early Access] Ability to add new files to the game
  • [Early Access] Ability to add new loose files to the game (such as music tracks)
  • Episode Duscae & Platinum Demo models can now be viewed in the Asset Explorer

Changed

  • All projects migrated to .NET 7

Fixed

  • Fixed bug where textures weren't showing in 3D viewer on new profiles (see #54)
  • Fixed unknown bug leading to file corruption (see #57)
  • Fixed bug where some model replacement mods would crash Flagrum when opened (see #59)
     

Version 1.4.6 (2023-04-05)

Added

  • 3D viewer can now preview LODs of models that have them
  • Paths in Mod Manager now have a copy button next to them and won't copy with a line break or space
  • Flagrum can now preview and export PS4 BTEX files and therefore also textured models
  • Empty folders are now deleted when reverting applied mods

Changed

  • Mod card editor no longer loads the whole mod into memory, so editing details for larger mods is much quicker

Fixed

  • Fixed bug where models without UV maps were crashing the 3D viewer
  • Fixed bug where some file names were showing incorrectly due to the extension name being in the file name
  • Fixed bug where mods could enter a bad state when editing conflicting mods (see #49)
  • Fixed issue where thumbnails would rarely go missing (see #50)
  • Fixed issue where individual prefabs would export incorrectly (see #51)
  • Fixed bug where mods could not be deleted if one or more FFG files are missing (see #46)
  • Fixed issue where Workshop mod thumbnails were not being updated after saving until restart
     

Version 1.4.5 (2023-03-14)

Added

  • Moogle Chocobo Carnival icon added so the popup can be shown again if desired
  • More text has been localised

Fixed

  • Fixed issue where mods targeting the 4K pack would crash if not present (see #43)
  • Fixed an edge case crash in the environment exporter (see #44)
  • Fixed issue where some old Steam Workshop mods could take out the mod list (see #45)
  • Fixed a rare crash that could sometimes happen on startup
     

Version 1.4.4 (2023-03-12)

Added

  • Support for Moogle Chocobo Carnival added

Changed

  • Early Access restrictions removed from Forspoken functionality
     

Version 1.4.3 (2023-02-28)

Changed

  • Edit Profiles button is now hidden when Flagrum is waiting for paths to be set as it doesn't work from this state

Fixed

  • Fixed issue where altering existing Steam Workshop mods would crash Flagrum
  • Fixed issue where loading indicator would show indefinitely when uploading Steam Workshop mods
  • Fixed issue where Flagrum would crash when selecting a newly created Model Replacement preset
  • Fixed issue where sometimes incorrect instances of files sharing the same URI were being indexed
     

Version 1.4.2 (2023-02-15)

Added

  • A popup now appears when a mod fails to disable instructing the user of potential corruption and providing an option to force disable the affected mod

Fixed

  • Fixed bug where the hash of an earc was being calculated too soon causing earcs to become corrupted
  • Fixed bug where Steam Workshop mods were not being built correctly
     

Version 1.4.1 (2023-02-13)

Fixed

  • Fixed a bug that would cause some users to crash on startup
  • Fixed a bug where migration to the profiles system could be corrupted due to concurrency issues
     

Version 1.4.0 (2023-02-13)

Added

  • Support for Forspoken
  • New profiles system that allows multiple copies of Luminous games to be managed at once
  • Support for previewing and exporting texture arrays
  • Download Mods button added to Mod Manager
  • Patreon integration and early access features

Changed

  • Updated archive packer API to be nicer to work with
  • Reworked mod builder API to be less cumbersome and support polymorphism
  • "Support Me" menu item changed back to "About"

Fixed

  • Fixed issue where Flagrum could get stuck indexing game files indefinitely for some users (see #39)
  • Fixed issues with the Model Replacements section under Steam Workshop mods (see #41)
     

Version 1.3.5 (2023-15-01)

Added

  • Added localisation for Asset Explorer Settings

Changed

  • Environment exporter is now a reasonable bit faster

Fixed

  • Fixed a bug where non-recursive folder export would not respect the file type filter
  • Fixed a bug where "unknown" file types where not exporting with their "true" extension
  • Fixed a bug where the Asset Explorer would always show loading message on fresh installs (See #38)
  • Fixed a bug where the 3D model preview would sit outside the Flagrum window on some devices (See #17)
     

Version 1.3.3 and 1.3.4 (2022-12-22)

Added

  • Address bar navigation is now available in the Mod Manager popup Asset Explorer
  • Files can now be switched in the Mod Manager build list without creating a new build instruction
  • Build list instructions in the Mod Manager can now be filtered by a search query
  • An icon has been added at the top of Asset Explorer while in the root folder to allow bulk export directly from data://
  • Texture settings have been added to the 3D viewer so the user can decide on the load speed versus quality trade-off
  • Tree view is now available in Asset Explorer's Game View for those that prefer this style
  • List view is now available in Asset Explorer's File System for those that prefer this style
  • Virtualisation has been added to the Mod Manager build list to speed up the UI on larger mods
  • File System view in Asset Explorer now supports a larger range of previews and conversions

Changed

  • Build order of reverting mods has been altered to prevent corruption in cases of rare crashes
  • Export Folder has been reworked to allow a much more versatile range of export options
  • Text is now selected when clicking on the address bar in Asset Explorer to make pasting URIs quicker
  • The popup Asset Explorer now stays visible while selecting a replacement file in the Mod Manager
  • Copyguard protection has been added to Workshop mods in hopes it may allow updating of old MO mods
  • Texture replacements now support DDS files once again
  • Flagrum's icon has been updated. Thanks to Luthus Nox Fleuret for creating the logo and associated graphics

Fixed

  • Fixed a bug where non-Flagrum Workshop mods were being corrupted when altering the stats (see #10)
  • Fixed BTEX converter crash when replacing textures with non-compressed pixel formats
  • Fixed a bug where file association for FMOD was bound to older versions of Flagrum
  • Fixed a glitch with the Asset Explorer for model replacement presets (see #32)
  • Fixed a rare bug where changing model previews could crash Flagrum (see #33)
  • Fixed a rare bug where Flagrum could crash when switching to Asset Explorer (see #21)
  • Fixed a bug where some broken models would crash the 3D viewer (see #18)
  • Fixed bug where loading indicator would not show when switching between model previews

 

Version 1.3.1 and 1.3.2 (2022-12-02)

Added

  • Flagrum now supports mods that target 4K DLC files even if the user does not have this DLC installed

Changed

  • Flagrum now uses much less memory when converting images and building mods, this should make certain actions quicker and more stable

Fixed

  • Flagrum no longer crashes when exporting certain models with dependencies
  • The Mod README UI no longer deforms strangely when long lines of text are added
  • Flagrum no longer crashes occasionally when building Steam Workshop mods
  • Flagrum no longer crashes occasionally when using Batch Export in File System view

 

Version 1.3.0 (2022-11-26)

Added

  • Added Chinese language support (huge thanks to Chisa for providing the translations)
  • Flagrum now supports its own custom FMOD format, which allows for smaller mods, quicker installation, and installation by double-clicking the mod without needing to launch Flagrum first
  • Mods can now be favourited to keep important mods near the top of the list
  • Mods are now sorted alphabetically by name
  • Mods now have an optional README that allows for packaging rich text information in with your mod
  • Mods now have categories, and mod cards can be filtered by category
  • Files and earcs can now be navigated to quickly from the mod build list by clicking the button next to the path
  • Custom key bindings can now be set on the 3D model viewer in the Asset Explorer (thanks to cvlnomen for writing the code for part of this functionality)
  • Your own mods will now be cached on build to allow for faster build times on larger mods. A button has been provided to clear this cache for a given mod
  • You can now enter a URI or file path in the address bar of the Asset Explorer to navigate it quicker
  • BTEX converter has been upgraded to support replacing any possible image type in the game

Changed

  • Exporting a mod will now export to FMOD instead of ZIP
  • Mod card information has been separated from the build list to allow for editing mod information without rebuilding a mod

Fixed

  • Mod builder will no longer corrupt game files in the rare case that Flagrum crashes during build
  • Backup files will no longer be missing in the rare case that Flagrum crashes during mod build
  • Fixed issue where large missing file lists did not fit inside the error window

 

Version 1.2.6 (2022-09-13)

Added

  • 3D models can now be previewed in the asset explorer

Removed

  • The old gmdl.gfxbin preview information has been removed in favour of the 3D viewer

 

Version 1.2.5 (2022-09-10)

Added

  • All text now has Japanese localisation
  • Ability to change the client language has been added to the Settings page
  • Flagrum now checks for the presence of WebView2 and warns the user appropriately if it is unavailable
  • Additional donation options have been added for those who were unable to use BuyMeACoffee (thank you for your support!)

Changed

  • Steam Workshop ACF path is now inferred from the game path and no longer needs to be set manually
  • Configuration from settings.json and state.json has been moved into the local database

Fixed

  • Fixed another bug that could cause Flagrum to crash rarely while using the Mod Manager (see #3)

 

Version 1.2.4 (2022-08-08)

Added

  • Right-click option added to folders in Asset Explorer that allows exporting all script files to XML or XMB2
  • Mod Manager card thumbnails are now automatically resized when set to reduce mod size
  • Existing thumbnails will be automatically resized to save disk space
  • Flagrum now supports installing retexture mods that include 4K textures when the 4K pack is not installed
  • Legacy mods with files targeting the 4K packs can also be installed now if the 4K pack is missing

Fixed

  • XML now exports correctly on devices that use a comma decimal separator
  • Menu graphics are no longer deep fried when automatically converted to BTEX by the Mod Manager
  • Fixed issue where legacy mods with multiple conflicts would fail to install after selecting the first item to keep
  • Mods that target files you do not have will no longer potentially leave your files in a bad state
  • Delete button no longer shows on New EARC Mod page (use the cancel button instead)
  • Loading indicator now shows correctly after acknowledging a mod conflict when enabling mods
  • Loading indicator no longer gets stuck on indefinitely when declining to disable a conflicting mod
  • Fixed bug where Flagrum would rarely crash randomly when using the Mod Manager due to database thread collision
  • Mod thumbnails now update correctly when switching between different EARC mods
  • Mod thumbnails now update correctly on the mod card after changing the image
  • Fixed a rare issue where Workshop Mods would not show up due to case sensitive file paths

 

Version 1.2.3 (2022-06-13)

Added

  • Additional information has been added to legacy mod installation errors to help understand why the mod will not install

Changed

  • XML preview and export will now automatically encode reserved symbols—this fixes issues where certain EXML files would cause the game to crash when put back into the game

Fixed

  • Mods with instructions to "Remove" a file can now be saved successfully
  • Re-enabling a mod with "Remove" instructions will no longer permanently break the original EARC
  • Legacy mods will now be installed correctly when an existing mod removes files that the legacy mod would need to alter
  • Mods with "Remove" instructions can now be exported successfully
  • Installing legacy mods with multiple conflicts will no longer crash Flagrum
  • Warning text that appears when mods are enabled on the "Rebuild File Index" dialog is no longer truncated
Important Resources
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