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Flagrum Changelog
Kizari edited this page Jul 25, 2022
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- Additional information has been added to legacy mod installation errors to help understand why the mod will not install
- XML preview and export will now automatically encode reserved symbols—this fixes issues where certain EXML files would cause the game to crash when put back into the game
- Mods with instructions to "Remove" a file can now be saved successfully
- Re-enabling a mod with "Remove" instructions will no longer permanently break the original EARC
- Legacy mods will now be installed correctly when an existing mod removes files that the legacy mod would need to alter
- Mods with "Remove" instructions can now be exported successfully
- Installing legacy mods with multiple conflicts will no longer crash Flagrum
- Warning text that appears when mods are enabled on the "Rebuild File Index" dialog is no longer truncated
Important Resources
Flagrum
Asset Management
Gameplay Mods
Visual Scripting
- Part 1: Introduction to Visual Scripting
- Part 2: Anatomy of a Sequence
- Part 3: Removing Existing Behaviour
- Part 4: Adding New Behaviour
Script Editing
Preliminary Level Editing
Miscellaneous
Steam Workshop Mods
Full Tutorials
- Creating a Weapon Mod from Start to Finish
- Creating an Outfit Mod from Start to Finish
- Porting an old MO Mod
Advanced Guides
- Setting up Flagrum Materials
- Ambient Occlusion (AO) and Texture Baking
- Metallic/Roughness/Specular (MRS)
- Character Effects (Vertex Colours)
Documentation