Releases: Daylily-Zeleen/Godot-DragonBones
Godot-DragonBones v1.1.0
New:
- Allow changing canvasItem's properties of
DragonBonesArmature
by usingDragonBonesArmatureProxy
in inspector.
Fix:
- Ensure "demo" project can be included when downloading as zip archive from this repo.
- Make slots'
use_parent_material
follow its armature when initializing them.
Optimize:
- [Develop] Strip ".dev" of compiled binary files' name to avoid change ".gdextension" when compiling with "dev_build=yes" flag.
- [Readme] Tune the dependencies file path of README files, ensure they can be browsed correctly (for which in "addons/gddragonbones").
- [Readme] Make it clear about how to run the "demo" project (it can't be run directly).
Full Changelog: v1.0.0...v1.1.0
Godot-DragonBones v1.0.0
Change:
- Add debug symbols to debug libs.
- Move animation control from
DragonBonesArmature
toDragonBones
. - Return "none" if is not playing animation.
- Adjust some name of APIs.
- Implement getting bone's offset, pose and orgin transform, instead of getting position only.
- Implement
DragonBonesBone.get_parent()
to get parent bone. - Update demo to fit new APIs.
And some protential bugfix.
Full Changelog: v0.2.4...v1.0.0
Godot-DragonBones v0.2.4
- Fix potential crash when
DragonBonesArmature
is freed by changing scene. - Add
_to_string()
to bound classes.
Full Changelog: v0.2.3...v0.2.4
Godot-DragonBones v0.2.3
- Fix crash when moving DragonBones resources and reimport .dbfactory.
- Update demo.
Full Changelog: v0.2.2...v0.2.3
Godot-DragonBones v0.2.2
Change:
Use utf8 to handle strings between godot and DragonBones, you can use Chinese charactors now.
Full Changelog: v0.2.1...v0.2.2
Godot-DragonBones v0.2.1
Optimize:
- Avoid to generate and save a new
.gdfactrory
if it already existed (Improve editor performance). - Add icons.
Fix:
Prevent the pretential double free of .gdfactrory
's Saver and Loader.
Other:
Begin this release, I will only upload the all-platforms
pack, to avoid users download release pack only and can't work correctly in editor.
If you need seperated versions, please goto github actions page, or compile by yourself.
Full Changelog: v0.2.0...v0.2.1
Godot-DragonBones v0.2.0
New:
⚠New resources file format .dbfactory
: For importing DragonBones resources as DragonBonesFactory
, generate xxx_ske.dbfactory
instead of importing xxx_ske.json
or xxx_ske.dbbin
in editor.
新的重大改变:
⚠新的资源文件格式.dbfactory
:在编辑器中,不再将xxx_ske.json
或xxx_ske.dbbin
导入为DragonBonesFactory
资源,而是将对应的DragonBonesFactory
资源保存为xxx_ske.dbfactory
资源文件。
=====================================================================
Full Changelog: v0.1.1...v0.2.0
Godot-DragonBones v0.1.1
Fix texutre updation.
Full Changelog: 0.1.0...v0.1.1
Godot DragonBones - v0.1.0
First release!
Full Changelog: https://github.com/Daylily-Zeleen/Godot-DragonBones/commits/0.1.0