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Releases: Daylily-Zeleen/Godot-DragonBones

Godot-DragonBones v1.1.0

16 Dec 02:09
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New:

  • Allow changing canvasItem's properties of DragonBonesArmature by using DragonBonesArmatureProxy in inspector.

Fix:

  • Ensure "demo" project can be included when downloading as zip archive from this repo.
  • Make slots' use_parent_material follow its armature when initializing them.

Optimize:

  • [Develop] Strip ".dev" of compiled binary files' name to avoid change ".gdextension" when compiling with "dev_build=yes" flag.
  • [Readme] Tune the dependencies file path of README files, ensure they can be browsed correctly (for which in "addons/gddragonbones").
  • [Readme] Make it clear about how to run the "demo" project (it can't be run directly).

Full Changelog: v1.0.0...v1.1.0

Godot-DragonBones v1.0.0

25 Sep 07:27
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Change:

  1. Add debug symbols to debug libs.
  2. Move animation control from DragonBonesArmature to DragonBones.
  3. Return "none" if is not playing animation.
  4. Adjust some name of APIs.
  5. Implement getting bone's offset, pose and orgin transform, instead of getting position only.
  6. Implement DragonBonesBone.get_parent() to get parent bone.
  7. Update demo to fit new APIs.

And some protential bugfix.


Full Changelog: v0.2.4...v1.0.0

Godot-DragonBones v0.2.4

24 May 05:34
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  1. Fix potential crash when DragonBonesArmature is freed by changing scene.
  2. Add _to_string() to bound classes.

Full Changelog: v0.2.3...v0.2.4

Godot-DragonBones v0.2.3

14 May 18:36
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  1. Fix crash when moving DragonBones resources and reimport .dbfactory.
  2. Update demo.

Full Changelog: v0.2.2...v0.2.3

Godot-DragonBones v0.2.2

05 May 05:36
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Change:
Use utf8 to handle strings between godot and DragonBones, you can use Chinese charactors now.

Full Changelog: v0.2.1...v0.2.2

Godot-DragonBones v0.2.1

23 Apr 09:06
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Optimize:

  1. Avoid to generate and save a new .gdfactrory if it already existed (Improve editor performance).
  2. Add icons.

Fix:
Prevent the pretential double free of .gdfactrory's Saver and Loader.

Other:
Begin this release, I will only upload the all-platforms pack, to avoid users download release pack only and can't work correctly in editor.
If you need seperated versions, please goto github actions page, or compile by yourself.


Full Changelog: v0.2.0...v0.2.1

Godot-DragonBones v0.2.0

16 Apr 06:16
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New:
⚠New resources file format .dbfactory: For importing DragonBones resources as DragonBonesFactory, generate xxx_ske.dbfactory instead of importing xxx_ske.json or xxx_ske.dbbin in editor.

新的重大改变:
⚠新的资源文件格式.dbfactory:在编辑器中,不再将xxx_ske.jsonxxx_ske.dbbin导入为DragonBonesFactory资源,而是将对应的DragonBonesFactory资源保存为xxx_ske.dbfactory 资源文件。

=====================================================================
Full Changelog: v0.1.1...v0.2.0

Godot-DragonBones v0.1.1

11 Apr 17:58
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Fix texutre updation.

Full Changelog: 0.1.0...v0.1.1

Godot DragonBones - v0.1.0

08 Apr 09:14
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