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Version 0.19.0

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@zlogic zlogic released this 09 Feb 00:50
· 70 commits to master since this release

Refactored code and reduced number of external dependencies:

  • Adjusted a few parameters, ensure they scale correctly with image size
  • Using a custom Grid type instead of nalgebra DMatrix
    • Avoid weird conversion between row/column and x/y coordinates
    • Allow for custom optimizations in the future (if needed)
  • Replaced wgpu with a lower-level GPU implementation
    • Reduced binary size and number of dependencies
    • Use GPU APIs in the most optimal way possible (e.g. copy data directly to GPU if it shares memory with the host)
    • Precompile & validate shaders during the build, instead of during runtime
    • Keep GPU through the entire process - skip re-loading the Vulkan library
  • Reduced image correlation memory usage by 50%
  • Tweaked correlation parameters for perspective projection - less data, but higher quality
  • Fixed small bugs in GPU shaders implementation
  • Fixed vertex color output for OBJ files

Some of the changes might have fixed historical, difficult-to-find bugs and improved overall robustness.