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Feature/disable some tests (unity3d-jp#80)
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* Disabled some HDRP tests for 2021.2 and updated CHANGELOG.md.

* Fixed: typo console instead of consoles.
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H3idi-X authored Oct 13, 2021
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39 changes: 0 additions & 39 deletions .yamato/win_dx12-hdrp-2021.2.yml

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40 changes: 0 additions & 40 deletions .yamato/win_vulkan-hdrp-2021.2.yml

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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -81,7 +81,7 @@ see [here](./com.unity.toonshader/Documentation~/index.md#1-basic-shader-setting
* Unity Toon Shader uses **a forward rendering environment**. Using **a linear color space** is recommended. (A gamma color space can also be used, but this tends to strengthen shadow gradiation. For more details, see [Linear or Gamma Workflow](https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html).)
* Unity Toon Sahder supports **Legacy**, **Universal RP** and **HDRP**. Please refer to the documentation of each rendering pipeline for supported platforms. However, HDRP uses a stencil buffer internally, so UTS stencil effects cannot be used. Please check the [Feature Model documentation](./com.unity.toonshader/Documentation~/en/FeatureModel_en.md) for the different support status of UTS in each render pipeline.

* Due to the pandemic, we are currently unable to test on the console, so please bear this in mind.
* Due to the pandemic, we are currently unable to test on the consoles, so please bear this in mind.


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4 changes: 3 additions & 1 deletion com.unity.toonshader/CHANGELOG.md
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# Changelog
## [0.4.0-preview] - 2021-10-08
## [0.4.0-preview] - 2021-10-13
### Added
* HDRP: Compatible with Box Light, a spot light varietion, as main lights.
* HDRP: BoxLightAdjustment mono-behavior
### Fixed:
* URP: Unstable SRP Compatiblity. Thanks to tangx246.
* URP: Outline pass is not compatible with VR when Single Pass Instanced rendering is chosen. Thanks to tangx246 again.
* URP: Some warnings.
### Updated:
* Documentation~/en/FeatureModel_en.md. Thanks to riina.
* Platforms in documentation.

## [0.3.2-preview] - 2021-09-28
### Added
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