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0.11.1+1.20

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@gliscowo gliscowo released this 03 Jul 22:24
· 24 commits to 1.20 since this release
43a1b57

Fixes

  • The ltr-text-flow algorithm for flow layouts no longer miscalculates its columns in some situations (#137)
  • Clearing the text field of a color config option no longer crashes the game (#128)
  • The owo-config annotation processor should now generate type interfaces in a deterministic order every time its ran (#139)

Changes

  • OwoUIDrawContext.of(...) now inherits the matrix- and scissor-stacks of the source context - this is more intuitive given how the method is named and used & fixes a few transform-related problems in owo-ui
  • The ReiUIAdapter now flushes the draw buffer when its finished rendering to prevent mysteriously empty tooltips
  • Item insertion order when transferring container->player inventory using ScreenUtils.handleSlotTransfer(...) has been reversed to match vanilla behavior

Additions

  • A set of new interface-injected methods on DrawContext enable easy, fluent matrix-stack manipulation directly on the associated draw context (#136, Blodhgarm)
  • owo-ui now also provides exclusion zones to EMI (#103, Abbie5)
  • ItemOps.decrementPlayerHandItem(...) and .emptyAwareDecrement(...) gained new overloads which accept a count instead of always decrementing by 1 (#141, chyzman)