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Merge pull request #348 from umasteeringgroup/develop
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Removed debug logging
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Jaimi authored Jan 31, 2021
2 parents 4f3d570 + cd438bd commit 8d3238e
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Showing 2 changed files with 5 additions and 4 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,6 @@ private void SetupBones()
{
if ((expressionSet != null) && (umaData != null) && (umaData.skeleton != null))
{
Debug.Log("Setting up bones");
Transform jaw = null;
Transform neck = null;
Transform head = null;
Expand Down Expand Up @@ -173,7 +172,6 @@ void Update()
{
if (!initialized || umaData == null)
{
Debug.Log("Calling Initialize");
Initialize();
return;
}
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7 changes: 5 additions & 2 deletions UMAProject/Assets/UMA/Whats New in UMA.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,12 @@ Tags function in character editor (clear/load/save)
Added new eyebrows for male character
Update male base recipe with eyebrows
Added Set Mount Transform function on UMAMountedItem
Reworked "hide" on DynamicCharacterAvatar do it was stateless
Reworked "hide" on DynamicCharacterAvatar so it was stateless
Fixed Expression Player so it didn't setup the bones until it was needed.

Hides from suppressed slots are no longer used.
Fix Expression Player so it will still update even if jaw/head turned off.
Character Editor was not saving tags
Added foldout for tags

Whats new in 2.11.5
Fixed bug where UVs could be incorrectly positioned when multiple slots shared a non-atlas material
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