Update HUD using predicted client data #244
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This change is for multiplayer.
Clients will now have their HUD display/use the values used for weapon prediction, instead of having messages sent to them each time the values update. Clients with prediction disabled won't be affected & will use the existing messages.
The benefit is that the active weapon, clips, and ammo will update without any delays when playing with high ping.
I did a bit of testing & refactoring to make sure it doesn't interfere with singleplayer loading & level changes.
Some notable changes I had to make: