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Fix changelog not containing RC3 entry
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SamVanheer committed Oct 24, 2023
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13 changes: 9 additions & 4 deletions CHANGELOG.md
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# Half-Life: Opposing Force Updated changelog

## Changes in V1.0.0 Release Candidate 002
## Changes in V1.0.0 Release Candidate 003

> Note: this release candidate has not been released yet.
### Bug fixes

* Fixed electrified wire damage being frametime-dependent [#102](https://github.com/SamVanheer/halflife-op4-updated/issues/102) (Thanks malortie)
* Fixed func_tank_of and other OF tank entities firing many attacks at the same time at players if they hide behind obstacles for a few seconds (Thanks Shepard)
* Fixed Geneworm not lighting up its eyes (Thanks Shepard)
* Fixed Male Assassin Snipers not tracking their last shot time properly (Thanks malortie)
* Fixed torch and medic grunts, male assassins and shock troopers continuing to fire for a few seconds after killing the last enemy in an area [#100](https://github.com/SamVanheer/halflife-op4-updated/issues/100) (Thanks Ronin4862 and malortie)
* Fixed Gonome crashing the game if the player dies while being damaged by Gonome's chest mouth (Thanks malortie)
* Save and restore allied grunt repel entities to ensure spawned NPCs have correct properties (Thanks malortie)
* Fixed crash when +USEing NPCs that have just exited a scripted sequence (Thanks malortie)
* Fixed ally grunt monsters resetting other ally grunt monsters' dying schedule if they are both killed at the same time (Thanks FreeSlave)

## Changes in V1.0.0 Release Candidate 002

### Bug fixes

* Fixed electrified wire damage being frametime-dependent [#102](https://github.com/SamVanheer/halflife-op4-updated/issues/102) (Thanks malortie)
* Fixed func_tank_of and other OF tank entities firing many attacks at the same time at players if they hide behind obstacles for a few seconds (Thanks Shepard)
* Fixed Geneworm not lighting up its eyes (Thanks Shepard)

## Changes in V1.0.0 Release Candidate 001

### Bug fixes
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