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In-situ visualization #0: Make GLMakie available in 2D TreeMesh VisualizationCallback #2225

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@benegee benegee commented Jan 9, 2025

This is the first step in reintegrating @s6nistam's work on in-situ visualization.

As an alternative to Plots.jl it adds plotting with GLMakie for 2D TreeMesh setups.

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github-actions bot commented Jan 9, 2025

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codecov bot commented Jan 12, 2025

Codecov Report

Attention: Patch coverage is 13.51351% with 32 lines in your changes missing coverage. Please review.

Project coverage is 96.34%. Comparing base (6149104) to head (72ac1cc).
Report is 2 commits behind head on main.

Files with missing lines Patch % Lines
ext/TrixiMakieExt.jl 0.00% 27 Missing ⚠️
..._dgsem/elixir_advection_amr_visualization_makie.jl 0.00% 4 Missing ⚠️
src/callbacks_step/visualization.jl 83.33% 1 Missing ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##             main    #2225      +/-   ##
==========================================
- Coverage   96.42%   96.34%   -0.08%     
==========================================
  Files         487      488       +1     
  Lines       39345    39376      +31     
==========================================
  Hits        37935    37935              
- Misses       1410     1441      +31     
Flag Coverage Δ
unittests 96.34% <13.51%> (-0.08%) ⬇️

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sloede commented Jan 16, 2025

Nice! Looking forward to this!

@benegee benegee marked this pull request as ready for review January 20, 2025 11:09
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benegee commented Jan 20, 2025

Ready for review @trixi-framework/developers .

This PR involves places I have not been before (visualization, packages extensions, ...). Any feedback or hints would be highly appreciated.

Comment on lines 53 to 54
visualization = VisualizationCallback(interval = 100, clims = (0, 1),
plot_creator = Trixi.show_plot_makie)
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Since this is the first time this is used you could maybe explain the kwargs here (again)? Similar to

coordinates_min = -1.0 # minimum coordinate
coordinates_max = 1.0 # maximum coordinate
# Create a uniformly refined mesh with periodic boundaries
mesh = TreeMesh(coordinates_min, coordinates_max,
initial_refinement_level = 4,
n_cells_max = 30_000) # set maximum capacity of tree data structure
# A semidiscretization collects data structures and functions for the spatial discretization
semi = SemidiscretizationHyperbolic(mesh, equations, initial_condition_convergence_test,
solver)
###############################################################################
# ODE solvers, callbacks etc.
# Create ODE problem with time span from 0.0 to 1.0
ode = semidiscretize(semi, (0.0, 1.0))

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Thanks for catching this! We now use the correct arguments and added some comments.

# prevents anyone from using other packages, given that appropriate `plot_creator`s are
# passed.

# TODO: rest of this comment?
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This should be resolved in the merged source code.

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Yes, definitely!
I just need some explanation about the Requires.jl stuff.

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@sloede It's been a while since you added this note. Could you help with updating it?

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Nice! I just had a quick look. This definitely should get an entry in NEWS.md

ext/TrixiGLMakieExt.jl Outdated Show resolved Hide resolved
ext/TrixiGLMakieExt.jl Outdated Show resolved Hide resolved
@@ -166,7 +179,7 @@ function (visualization_callback::VisualizationCallback)(integrator)
end

"""
show_plot(plot_data, variable_names;
show_plot(visualization_callback, plot_data, variable_names;
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There are changes to documented API, so this is breaking. We should either enable the previous behavior again or include this only in a breaking release.

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True!
In fact, I did not think about someone calling show_plot directly. For the callback it is only called internally.
Waiting for a breaking release would of course be fine.

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I guess nobody is using it actively, but it's documented API.

Project.toml Outdated
@@ -55,11 +55,13 @@ UUIDs = "cf7118a7-6976-5b1a-9a39-7adc72f591a4"
[weakdeps]
Convex = "f65535da-76fb-5f13-bab9-19810c17039a"
ECOS = "e2685f51-7e38-5353-a97d-a921fd2c8199"
GLMakie = "e9467ef8-e4e7-5192-8a1a-b1aee30e663a"
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Does it need to be GLMakie.jl, or could it be also one of the other backends?

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Having the 3D case in mind, it would be nice if you could interactively turn your plot around.

But I am not sufficiently familiar with Makie. Can you make the implementation independent of a certain backend?

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Apparently that is how it is supposed to work. I feel amazed...

I now removed the GLMakie extension and moved its content to our existing Makie extension. For the added elixir both using GLMakie and using CairoMakie work (although the latter might not be too useful).

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Nice 👍

@ranocha ranocha marked this pull request as draft January 21, 2025 12:28
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ranocha commented Jan 21, 2025

I converted this to a draft PR so that nobody accidentally merges it.

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