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Overhaul renderer structure #2
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ten3roberts
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Overhaul rendererer structure
Overhaul renderer structure
Jan 13, 2024
Makes the renderer structure consistent. - Introduces `draw_shape` which renderer a widget will employ, rather than being infered by its component, leading to possible dual-rendering and overlap. - Makes the renderer own the resources, and move the Wgpu resources out of the ECS - Improves object uniform updating - Composable renderer system
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Uses a store and handle based approach for storing renderer resources such as shaders and bind groups, rather than storing them in the world behind Arcs
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Makes the renderer's structure consistent.
draw_shape
which influences the renderer a widget will employ, rather than having it inferred by its components, leading to possible dual-rendering and overlap.