-
Notifications
You must be signed in to change notification settings - Fork 246
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #168 from tfoleyNV/resources-in-structs-control
Add a flag to control type splitting
- Loading branch information
Showing
5 changed files
with
82 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,59 @@ | ||
//TEST:COMPARE_HLSL: -split-mixed-types -no-checking -target dxbc-assembly -profile ps_4_0 -entry main | ||
|
||
// Confirm that the `-split-mixed-types` flag works. | ||
|
||
#ifdef __SLANG__ | ||
|
||
// HLSL input: | ||
// | ||
// - Uses at least one `import` of Slang code | ||
// - Uses an aggregate type that mixes resource and non-resource types | ||
// | ||
|
||
__import type_splitting; | ||
|
||
struct Foo | ||
{ | ||
Texture2D t; | ||
SamplerState s; | ||
float2 u; | ||
}; | ||
|
||
cbuffer C | ||
{ | ||
Foo foo; | ||
} | ||
|
||
float4 main() : SV_Target | ||
{ | ||
return foo.t.Sample(foo.s, foo.u); | ||
} | ||
|
||
#else | ||
|
||
// Equivalent raw HLSL: | ||
// | ||
// - Fields of resource type have been stripped from original type definition | ||
// - Fields of resource type get hoisted out of variable declarations | ||
// | ||
|
||
struct Foo | ||
{ | ||
float2 u; | ||
}; | ||
|
||
cbuffer C | ||
{ | ||
Foo foo; | ||
} | ||
|
||
Texture2D SLANG_parameterBlock_C_foo_t; | ||
SamplerState SLANG_parameterBlock_C_foo_s; | ||
|
||
float4 main() : SV_Target | ||
{ | ||
return SLANG_parameterBlock_C_foo_t.Sample(SLANG_parameterBlock_C_foo_s, foo.u); | ||
} | ||
|
||
#endif | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
//TEST_IGNORE_FILE: | ||
|
||
// This file only exists so that `type-splitting.hlsl` officially appears to be using some Slang code. |