Primarily a Unity game developer, having experience with both WebGL and Mobile games, I build robust solutions in C# and TypeScript to automate and simplify many game development processes!
Highlights
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com.romanlee17.consolecontainer
com.romanlee17.consolecontainer PublicAvoid using Unity Debug for messages, warnings or errors, and create dedicated container for the required logs context.
C# 1
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com.romanlee17.eventaggregator
com.romanlee17.eventaggregator PublicThis is a simple implementation of the Event Aggregator pattern for Unity. It has its own debug window to see all the events that are being sent and received.
C# 1
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