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romanlee17/README.md

Hi, my name is Roman!

Primarily a Unity game developer, having experience with both WebGL and Mobile games, I build robust solutions in C# and TypeScript to automate and simplify many game development processes!

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  1. com.romanlee17.consolecontainer com.romanlee17.consolecontainer Public

    Avoid using Unity Debug for messages, warnings or errors, and create dedicated container for the required logs context.

    C# 1

  2. com.romanlee17.eventaggregator com.romanlee17.eventaggregator Public

    This is a simple implementation of the Event Aggregator pattern for Unity. It has its own debug window to see all the events that are being sent and received.

    C# 1