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TODO
quietsamurai98 edited this page Aug 29, 2016
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CRITICAL BUGS:
- When two particles get very close, they going each other out to infinity at high speed
NEW FEATURES:
Add collisions
- When 2 particles come close enough to each other, they become one particle
- New particle's mass will be equivalent to the sum of the original particles' masses
- New particle's momentum will be equivalent to the sum of the original particles' momentums
Add visual representation of size -DONE
- Radius of particle is proportional to its mass
Add initial disk rotation -DONE
- When the disk of particles is generated, particles are more likely to have an initial velocity tangent to the center
Get simulation settings from user, rather than having them pre-defined in the source code
- Use the console to ask for settings
Rewrite physics engine to use BigDecimal instead of double