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<h1 id="libplanetanalyzers-static-analysis-on-libplanet-powered-apps">Libplanet.Analyzers: Static analysis on Libplanet-powered apps</h1>

<p><a href="https://www.nuget.org/packages/Libplanet.Analyzers/"><img src="https://img.shields.io/nuget/v/Libplanet.Analyzers.svg?style=flat" alt="NuGet"></a>
<a href="https://www.nuget.org/packages/Libplanet.Analyzers/"><img src="https://img.shields.io/nuget/vpre/Libplanet.Analyzers.svg?style=flat" alt="NuGet (prerelease)"></a></p>
<p>This Roslyn analyzer checks if code has common mistakes prone to made with
Libplanet-powered game apps. E.g., breaking determinism in <code>IAction</code>
implementations.</p>
<pre><code class="lang-xml">&lt;!-- The below Version attribute should match to your Libplanet's version. --&gt;
&lt;PackageReference Include=&quot;Libplanet.Analyzers&quot; Version=&quot;0.0.0&quot;&gt;
&lt;IncludeAssets&gt;runtime; build; native; contentfiles; analyzers&lt;/IncludeAssets&gt;
&lt;PrivateAssets&gt;all&lt;/PrivateAssets&gt;
&lt;/PackageReference&gt;
</code></pre>
<p>If you want to check your script on Unity editor:</p>
<ul>
<li>Ensure you use Unity 2020.2 or higher.</li>
<li>Read the official docs: <a href="https://docs.unity3d.com/2020.2/Documentation/Manual/roslyn-analyzers.html"><em>Roslyn analyzers and ruleset files</em></a>.</li>
</ul>
<h2 id="rules">Rules</h2>
<table>
<thead>
<tr>
<th>Rule</th>
<th></th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="rules/LAA1001.html">LAA1001</a></td>
<td>SystemRandomBreaksActionDeterminism</td>
</tr>
<tr>
<td><a href="rules/LAA1002.html">LAA1002</a></td>
<td>DictionariesOrSetsShouldBeOrderedToEnumerate</td>
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<h1 id="laa1001-systemrandombreaksactiondeterminism"><def>LAA1001</def>: SystemRandomBreaksActionDeterminism</h1>

<p>Since random values derived from local system's seeds break <code>IAction</code>'s
determinism, <code>IActionContext.Random</code> property should be used instead.</p>
<h2 id="examples">Examples</h2>
<p>The following code is warned by the rule LAA1001:</p>
<pre><code class="lang-csharp">public IAccountStateDelta Execute(IActionContext context)
{
var states = context.PreviousState;
System.Random random = new System.Random(); // LAA1001
states.SetState(_targetAddress, (Bencodex.Types.Integer)random.Next());
return states;
}
</code></pre>
<p>This can be addressed like below:</p>
<pre><code class="lang-csharp">public IAccountStateDelta Execute(IActionContext context)
{
var states = context.PreviousState;
IRandom random = context.Random; // Fixed
states.SetState(_targetAddress, (Bencodex.Types.Integer)random.Next());
return states;
}
</code></pre>
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