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Three.js-based implementation of 3D Gaussian splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
For an education purpose, from-scratch, single-file, python-only pose-graph optimization implementation
Official inference repo for FLUX.1 models
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
JavaScript Gaussian Splatting library.
DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting
The official repo for [NeurIPS'22] "ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation" and [TPAMI'23] "ViTPose++: Vision Transformer for Generic Body Pose Estimation"
ScoreHMR: Score-Guided Diffusion for 3D Human Recovery (CVPR 2024)
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pix2tex: Using a ViT to convert images of equations into LaTeX code.
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient
This is a list of awesome paper about optical flow and related work.
Github Pages template for academic personal websites, forked from mmistakes/minimal-mistakes
[SIGGRAPH Asia 2022] Differentiable Point-Based Radiance Fields for Efficient View Synthesis