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* Enhance CMake configuration and build - Add OBJC_TAO_DEBUG_ENABLED option for debug builds - Update library linking with WHOLE_ARCHIVE support - Fix paths to use CMAKE_CURRENT_SOURCE_DIR consistently - Add config template for package installation * Update VSCode integration - Use environment variables for include paths - Update debug configuration paths - Improve IntelliSense settings * Environment and workflow improvements - Update GitHub Actions to use checkout@v4 - Add workflow_dispatch support - Fix environment plugin handling - Update environment version to 5.3.0 * Other improvements - Enable include.h and include-private.h conditionals - Update trace environment variable name - Fix project version handling - Add mulle-clang-project dependency
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set( CPACK_PACKAGE_NAME "${PROJECT_NAME}") | ||
set( CPACK_PACKAGE_VERSION "${PROJECT_VERSION}") | ||
set( CPACK_PACKAGE_CONTACT "[email protected]") | ||
set( CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_SOURCE_DIR}/README.md") | ||
set( CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.md") | ||
set( CPACK_PACKAGE_DESCRIPTION_SUMMARY "🎩 mulle-objc developer kit for mulle-sde") | ||
set( CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE") | ||
set( CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE") | ||
set( CPACK_STRIP_FILES false) | ||
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0.26.0 | ||
0.27.0 |
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### If you want to edit this, copy it from cmake/share to cmake. It will be | ||
### picked up in preference over the one in cmake/share. And it will not get | ||
### clobbered with the next upgrade. | ||
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# can be included multiple times | ||
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if( MULLE_TRACE_INCLUDE) | ||
message( STATUS "# Include \"${CMAKE_CURRENT_LIST_FILE}\"" ) | ||
endif() | ||
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# | ||
# the idea here is that this propagates up to the main project, if | ||
# this project is added to another with add_subdirectory | ||
# | ||
# In your library's main CMakeLists.txt | ||
if( CMAKE_VERSION VERSION_GREATER_EQUAL "3.24") | ||
target_link_options( ${LIBRARY_NAME} INTERFACE "$<LINK_LIBRARY:WHOLE_ARCHIVE,${LIBRARY_NAME}>") | ||
endif() | ||
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include( LibraryAuxObjC OPTIONAL) |