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<p>游戏设计主要包含<strong>角色设计</strong>和<strong>剧情设计</strong>两部分。</p> | ||
<h3 id="-">角色设计</h3> | ||
<p>新角色创建流程如下: </p> | ||
<ol> | ||
<li>点击“🆕创建角色” </li> | ||
<li>角色配置 </li> | ||
<li>点击“🛄保存角色” </li> | ||
</ol> | ||
<p>一下是如何在角色配置页面配置角色的介绍。</p> | ||
<h4 id="-">角色基础配置</h4> | ||
<p><img src={role_1} alt="Screen Shot 2024-02-25 at 8.24.32 PM.png" width="1200"></p> | ||
<ol> | ||
<li>角色名称:必须输入,如果有同名,将会覆盖原配置。</li> | ||
<li>角色头像:支持本地上传和llm生成。</li> | ||
<li>熟悉程度:【陌生,稍微熟悉,熟悉】该值影响角色对玩家透露的信息程度</li> | ||
<li>是否开启记忆功能:默认开启</li> | ||
<li><p>模型设置:即agent调用的模型,支持post_api和tongyi</p> | ||
<h4 id="-">角色特征设置</h4> | ||
<p><img src={role_2} alt="Screen Shot 2024-02-25 at 8.29.54 PM.png" width="1200"></p> | ||
</li> | ||
<li><p>食物偏好:当该角色出现在“营业环节”,会综合此信息和当天食材生成要求菜品;当玩家搭配出类似的菜品,可以提高该角色熟悉度以使角色透露更多的信息。</p> | ||
</li> | ||
<li><p>背景介绍:提供基本的人物认定,会影响人物在游戏中的回答。</p> | ||
<h4 id="-">角色剧情设置</h4> | ||
<p><img src={role_3} alt="Screen Shot 2024-02-25 at 8.30.15 PM.png" width="1200"> | ||
线索卡是游戏剧情的核心。</p> | ||
</li> | ||
<li><p>【线索卡=剧情】每张线索卡含有该角色在某段剧情中(剧情ID)的视角、想法。</p> | ||
</li> | ||
<li>【主角线索卡插入】如果该角色是主角,那所有线索卡会从一开始就插入。</li> | ||
<li>【配角线索卡插入】如果该角色是配角,玩家需要在“营业环节”做出让该角色满意的菜品,逐步让线索卡插入角色记忆中。(所以设计者需要考虑线索卡的顺序!)</li> | ||
<li>【线索卡揭露】当玩家和角色对话被判定为包含改线索,线索卡会在游戏界面展示给玩家。</li> | ||
</ol> | ||
<h3 id="-">剧情/关卡设计</h3> | ||
<p>每个剧情由以下环节组成:</p> | ||
<ol> | ||
<li>开场</li> | ||
<li>营业环节</li> | ||
<li>解密环节</li> | ||
</ol> | ||
<p>其中“开场”是固定环节,由玩家和主角交互; | ||
“营业环节”和“解谜环节”是可选环节。</p> | ||
<h4 id="-">剧情基本设置</h4> | ||
<h3 id="-screen-shot-2024-02-25-at-8-51-09-pm-png-https-intranetproxy-alipay-com-skylark-lark-0-2024-png-86356272-1708923078574-ae49ed89-414d-4ef7-b29e-ca5e567fa213-png-clientid-u0db8c6ce-8b29-4-from-drop-id-udd168b20-originheight-531-originwidth-1497-originaltype-binary-ratio-2-rotation-0-showtitle-false-size-140465-status-done-style-none-taskid-u9f291af9-b66f-4ead-b42d-c8ffc6428df-title-"></h3> | ||
<p><img src={plot_1} alt="Screen Shot 2024-02-25 at 8.51.09 PM.png" width="1200"></p> | ||
<ol> | ||
<li>剧情id:用于识别确定剧情,需要是整数数字</li> | ||
<li>剧情任务:剧情的名字</li> | ||
<li>尝试次数:最多尝试解答谜题的次数</li> | ||
<li>配置主角/配置配角:在已经配置好的角色中选择主角/配角。<ol> | ||
<li>主角会出现在“开场”阶段,交代剧情背景和可以提供玩家的一些关键信息。</li> | ||
<li>配角会出现在“营业环节”和“解密环节”。</li> | ||
</ol> | ||
</li> | ||
<li>剧情任务:剧情环节可选选择:<ol> | ||
<li>营业环节:配角出现在营业环节,并且会点菜。配角对菜满意的话,主动揭露一张线索卡,并且和玩家继续对话。</li> | ||
<li>解密环节:<ol> | ||
<li>当没有配角的的时候,玩家会进入与主角对话;</li> | ||
<li>当有配角的时候,玩家可以邀请主角 + 配角进入多角色对话。</li> | ||
</ol> | ||
</li> | ||
</ol> | ||
</li> | ||
</ol> | ||
<h4 id="-">剧情依赖关系</h4> | ||
<p><img src={plot_2} alt="Screen Shot 2024-02-25 at 10.51.01 PM.png" width="1200"></p> | ||
<ol> | ||
<li>配置前置剧情:当前置剧情完成后,当前剧情才可能被激活。</li> | ||
<li><p>设置解锁剧情:</p> | ||
<ol> | ||
<li>默认解锁方式是“always_true” (将来会引入更多判断条件)</li> | ||
<li>解锁剧情ID:当前剧情成功后,被激活的下一个剧情。<h4 id="-">剧情完成条件/判断</h4> | ||
<img src={plot_3} alt="Screen Shot 2024-02-25 at 10.55.14 PM.png" width="1200"></li> | ||
</ol> | ||
</li> | ||
<li><p>任务描述:让玩家知道当前剧情的任务主要是什么。同时也会出现在游戏界面的“任务”tab中</p> | ||
</li> | ||
<li>剧情完成条件:让LLM来判定玩家的回答、与角色的对话是否满足该条件;如果是,则该任务会被判定完成。</li> | ||
</ol> | ||
<p><img src={plot_4} width="1200"></p> | ||
<h4 id="-">剧情开场阶段设定</h4> | ||
<p><img src={plot_5} alt="Screen Shot 2024-02-25 at 10.56.00 PM.png" width="1200"> | ||
为了更好控制剧情,开发者应该提供以下信息让玩家更快融入</p> | ||
<ol> | ||
<li>开场白</li> | ||
<li>开场白配图</li> | ||
<li>主角入场发言</li> | ||
<li>玩家初始发言提示</li> | ||
<li>主角退场发言</li> | ||
</ol> | ||
<p>对应关系如下图</p> | ||
<p><img src={plot_6} width="1200"></p> | ||
<p><img src={plot_7} alt="Screen Shot 2024-02-25 at 11.16.00 PM.png" width="1200"></p> | ||
<h3 id="-">编剧助手</h3> | ||
<p>可以通过交互式的编剧助手,辅助生成剧情! | ||
<img src={builder} alt="Screen Shot 2024-02-25 at 11.23.48 PM.png" width="1200"></p> |
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