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No matter what controller I try (XBox One, XBox 360, a non-Microsoft gamepad) - the data returned by IGameInputDevice::GetDeviceInfo is always incomplete.
For one thing, displayName and deviceString are always set to zero:
Is the GDK as a whole even meant to be used on Windows at this point? I feel like I'm in a Microsoft-internal repo. All the unimplemented functions don't help.
The text was updated successfully, but these errors were encountered:
I believe DJm00n is correct in regards to most of the fields, but it seems incorrect that fields like "displayName" are coming up NULL. In my case, every device recognized by GameInput reports a NULL value in the displayName field, even mice and keyboards.
No matter what controller I try (XBox One, XBox 360, a non-Microsoft gamepad) - the data returned by
IGameInputDevice::GetDeviceInfo
is always incomplete.For one thing,
displayName
anddeviceString
are always set to zero:Is the GDK as a whole even meant to be used on Windows at this point? I feel like I'm in a Microsoft-internal repo. All the unimplemented functions don't help.
The text was updated successfully, but these errors were encountered: