-
Notifications
You must be signed in to change notification settings - Fork 106
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GameInput fails to update Gamepad State for Xbox 360 Controller #39
Comments
Hi, I have the same issue, except the Xbox 360 controller is wired in my case. |
I'm also having this problem but with an 8BitDo Ultimate controller which is detected and labelled by GameInput and assigned GameInputFamilyXbox360. Whether processed as a Gamepad or Controller, none of the buttons will report any changes. My Xbox Elite Series 2 controller is detected and updates properly as a gamepad, and a Dualsense is detected as a "Controller" but still reports on button presses just fine. I get the sense that the 360 family handling specifically is bugged or there's some undocumented envrionment configuration issue. |
I'm seeing the same with both Xbox360 controllers and the 8BitDo controller. The gamepad state always returns zeroed out. Trying to access the data via the |
Same issue for me. I think the conclusion is that we shouldn't use |
Same here with a Xbox360 wired gamepad. Strange that it hasn't been fixed in 6 months. |
Having this issue as well. Tried a few different 8bit-do's on XInput (Xbox) mode and they won't budge. Using my 8BitDo Pro 2 on "Android" compatibility mode seems to work as a work around but isn't ideal. |
I also have this issue when using an Xbox 360 wired controller on my PC. I have another controller that is a |
One quick fix in the meantime could be to use both GameInput and XInput, because Xbox 360 controller only works with XInput at the moment. |
Confirming that GameInput still does not work with 360 controllers. I see 2 additional readings whenever the application loses focus, but they are always empty. All input values are 0, the sequence number is 0, and the |
We were investigating using GameInput for a project, but things like this and #35 make using it a non-starter. Hope to see this improved in the future to actually be usable. |
I encountered an issue with GameInput while using an Xbox 360 Controller connected via a Wireless Receiver Dongle (I haven't tested it with a cable). The problem is that GameInput correctly detects that the gamepad is connected, but it fails to update the gamepad state, resulting in no input being registered. The vibration feature still works properly.
Furthermore, on one of my PCs, after connecting the Xbox 360 Controller just once, GameInput continuously displays that the gamepad is connected, even when it's physically disconnected and the Wireless Receiver Dongle is unplugged from the computer. I have to restart the GameInput Service to start working normally. It's worth noting that the Xbox Series X controller works flawlessly with GameInput.
Any assistance or suggestions on resolving this issue would be greatly appreciated.
The text was updated successfully, but these errors were encountered: