[SPIR-V] Fix bad OpLoad on loaded texture #6985
Merged
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This code path always added an OpLoad since it expected either an OpAccessChain or a variable.
This is wrong if we get the texture from a called function.
There is one thing I do find weird is the OpAccessChain result is considered to be an L-value. But I'd expect this to be an r-value.
Fixes #4136