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Chrome Android 121 supports Navigator.gpu + Canvas webgpu_context #25630
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Do you want to make the same change on the following features for consistency?
- api.HTMLCanvasElement.getContext.webgpu_context
- api.OffscreenCanvas.getContext.webgpu_context
- api.WorkerNavigator.gpu
I don't know how/whether you capture that in other cases, but I believe support remains somewhat platform specific: "Android 12 and greater powered by Qualcomm and ARM GPUs" according to https://developer.chrome.com/blog/new-in-webgpu-121 Worth a note as done for Chrome on desktops? |
Fixed in 9a30024. |
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Thanks Claas! 👍
Could be done as a follow up but I think it is hard for us to track support at this level of detail. (not sure if support would ever go further into the past, so maybe it would be at least a somewhat stable note?). |
That certainly works for me. One reason I'm thinking that may be worth noting somewhere is that the underlying Chromium bug says: "We estimate this will cover about half of WebGPU-capable Android devices." In other words, unless things have changed, WebGPU probably only works on ~50% of Android devices today (possibly less depending on what "WebGPU-capable" means in practice), even if these devices run the latest version of Chrome. |
Summary
Chrome Android supports
Navigator.gpu
.Test results and supporting details
All GPU features that were first supported in Chrome Desktop 113, appear to be supported in Chrome Android 121, so I have set the value accordingly.
Checked with Chrome Android 128 via BrowserStack Live.
Related issues
Fixes #22159, complementing #23493.