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README.md

Basic Components

  • Triangle intersection via extended Moller-trumbore
  • Phong Shading
  • Reflection + refraction
  • KD tree + SAH
  • Phong interpolation of normals and vertex materials
  • Auto Threading
  • Regular supersampling Antialiasing
  • Cube mapping

Bells and Whistles

  • Distribution Ray tracing (Modified Path Tracing) + (new shader model (a different set of bells and whistles)) ++ Glossy specular ++ noisy reflection ++ scattered transmission ++ Jittered Super Sampling

  • OBJ file loading

  • Dealt with overlapping objects

  • Cube maps contribute to ambient light

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