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git subrepo clone --branch=develop [email protected]:libretro/GLideN64.g…
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…it GLideN64

subrepo:
  subdir:   "GLideN64"
  merged:   "e185ed5d"
upstream:
  origin:   "[email protected]:libretro/GLideN64.git"
  branch:   "develop"
  commit:   "e185ed5d"
git-subrepo:
  version:  "0.4.0"
  origin:   "???"
  commit:   "???"
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m4xw committed Apr 26, 2019
1 parent 4a86466 commit 90c0feb
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14 changes: 14 additions & 0 deletions GLideN64/.gitignore
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backup/
Debug*/
Release*/
build*/
Roms/
*.ncb
*.suo
*.sdf
*.user
src/Revision.h
/projects/msvc/.vs
/projects/msvc/GLideN64.VC.VC.opendb
/projects/msvc/GLideN64.VC.db
/projects/msvc/GeneratedFiles
12 changes: 12 additions & 0 deletions GLideN64/.gitrepo
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; DO NOT EDIT (unless you know what you are doing)
;
; This subdirectory is a git "subrepo", and this file is maintained by the
; git-subrepo command. See https://github.com/git-commands/git-subrepo#readme
;
[subrepo]
remote = [email protected]:libretro/GLideN64.git
branch = develop
commit = e185ed5ddfb5b9c70711b0f5270a3b5c7872e087
parent = be7cb911b502d772a14eb6031d92d2a46a6ab90e
method = rebase
cmdver = 0.4.0
58 changes: 58 additions & 0 deletions GLideN64/.travis.yml
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dist: trusty
sudo: false

language: cpp

os:
- linux
- osx

compiler:
- gcc
- clang

env:
- TARGET_CPU=amd64 BUILD_CONFIGURATION=Debug
- TARGET_CPU=amd64 BUILD_CONFIGURATION=Release
# - TARGET_CPU=x86 BUILD_CONFIGURATION=Debug
# - TARGET_CPU=x86 BUILD_CONFIGURATION=Release

matrix:
exclude:
- os: osx
compiler: gcc

- os: osx
env: TARGET_CPU=x86 BUILD_CONFIGURATION=Debug

- os: osx
env: TARGET_CPU=x86 BUILD_CONFIGURATION=Release

script:
- src/getRevision.sh
- cd projects/cmake
- cmake -DCMAKE_BUILD_TYPE=$BUILD_CONFIGURATION -DTARGET_CPU=$TARGET_CPU -DVEC4_OPT=On -DMUPENPLUSAPI=On ../../src/
- cmake --build .
- cd ../../

before_deploy:
- export GLIGEN64_BUILD=GLideN64_"$TRAVIS_OS_NAME"_"$CC"_"$TARGET_CPU"_"$BUILD_CONFIGURATION".tar.gz
- PROJECT_HOME=`pwd`
- cd projects/cmake/plugin/$BUILD_CONFIGURATION/
- tar cfz $PROJECT_HOME/$GLIGEN64_BUILD mupen64plus-video-GLideN64.*
- cd $PROJECT_HOME

deploy:
provider: releases

api_key:
secure: "TfoLzMQPryEd23ip+wREPsoHiqyIPmLodqNfSQmiydcMyVda1D+AFeq7pZOV4tqMQ9yl/Zx/Xyp4ThbsoK6Z6LWt92LWpqfweYSfykiX/tiFV3xU0fyrCkfLErnGnVIvkUAPoF+xHPSJ+if/Xv8ygZltGTF4/P39wxL8Fdi9tASPqrj274rEaf+YuHPgWumW9qAn73B10Z/+X7nIcJoDJZ14/I5QfwRzM7+geDAZnpWt4KE4BhHkkPxlQmuQtkyEbKThvPUnkjkLjHgpAWIKS88indldk8uDEJm32pXim2yrcdCz50kfYP52Zb506gSWvlhym2774GoLlkIrussq5LfRlyTMiv0V65mCz6wotuJGAHV6ZLKw5S4tpo3bKFnUyYmBSo+wrK4sM2I+kuD9/ZDeY6pmdmLz3UbLRf+3xv3+CcrZUMFXLcCIieIFyWMafDTO2fEYdRzDZPpDsQ44H1XZAmUP9ZQfG/KkhyfQAH8nyQmjQo60rBo17sXEkYNQXMoWzyfvxElB+srGmHUrP3E8773jLAGiTYzOgxWiKz8+F9fuIWfMXTzXj5tB2Okd9MOKqE4nbvsARYJKtje5JT88VNrAqw4sTJ6K7YKZUgBV2w42oPedG8karnHZ0TmKd6CT+n5n1JTzoyjJ2OH3t+rTXW+l3kFyPYS3faHSHvQ="

file: "$GLIGEN64_BUILD"

skip_cleanup: true

on:
repo: gonetz/GLideN64

tags: true
359 changes: 359 additions & 0 deletions GLideN64/LICENSE

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23 changes: 23 additions & 0 deletions GLideN64/README.md
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GLideN64
========

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds [here](https://github.com/gonetz/GLideN64/issues/1574). WIP
builds have the latest features and fixes, and are generally stable, but may
introduce bugs and have incomplete translations.

Continuous integration build history:
* for mupen64plus for Windows:
https://ci.appveyor.com/project/gonetz/gliden64/history
* for mupen64plus for Linux and MacOsX:
https://travis-ci.org/gonetz/GLideN64/builds

To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS:
you will get link to mupen64plus-video-GLideN64.dll

Windows build status for master branch:
[![Build status](https://ci.appveyor.com/api/projects/status/vx18fie77cgq23i8/branch/master?svg=true)](https://ci.appveyor.com/project/gonetz/gliden64/branch/master)

Linux and MacOsX build status for master branch:
[![Build Status](https://travis-ci.org/gonetz/GLideN64.svg?branch=master)](https://travis-ci.org/gonetz/GLideN64)
32 changes: 32 additions & 0 deletions GLideN64/appveyor.yml
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version: 1.0.{build}
pull_requests:
do_not_increment_build_number: true
branches:
only:
- master
skip_branch_with_pr: true
configuration: Release_mupenplus
platform:
- win32
- x64
environment:
N64PluginsDir: C:\projects\gliden64\build\zilmar-spec\
Mupen64PluginsDir: C:\projects\gliden64\build\mupen64plus\
Mupen64PluginsDir_x64: C:\projects\gliden64\build\mupen64plus_x64\
build:
project: projects\msvc\GLideN64.sln
parallel: true
verbosity: normal
artifacts:
- path: build\mupen64plus\mupen64plus-video-GLideN64.dll
name: mupen64plus-video-GLideN64.dll
- path: build\mupen64plus_x64\mupen64plus-video-GLideN64.dll
name: mupen64plus-video-GLideN64.dll
deploy:
- provider: GitHub
release: GLideN64-mupen64plus-win32-v$(APPVEYOR_REPO_COMMIT)
description: Win32 release build of GLideN64 for mupen64plus, commit $(APPVEYOR_REPO_COMMIT)
auth_token:
secure: 5fZs6/e+QeeOs6CkKnyHULqkFyEIhK/aJ61IFtLoPYwTQDcb6nG8sqs5KA+XohP5
on:
DEPLOY_GITHUB: ON
181 changes: 181 additions & 0 deletions GLideN64/ini/GLideN64.custom.ini
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; Custom game settings
[General]
version=12

[TWINE]
Good_Name=007 - The World Is Not Enough (E)(U)
frameBufferEmulation\N64DepthCompare=1

[BIOFREAKS]
Good_Name=Bio F.R.E.A.K.S. (E)(U)
frameBufferEmulation\copyToRDRAM=1

[52150A67]
Good_Name=Bokujou Monogatari 2 (J)
frameBufferEmulation\N64DepthCompare=1

[67000C2B]
Good_Name=Eikou no Saint Andrews (J)
frameBufferEmulation\forceDepthBufferClear=1

[CAL%20SPEED]
frameBufferEmulation\bufferSwapMode=1

[CASTLEVANIA2]
Good_Name=Castlevania - Legacy Of Darkness (E)(U)
frameBufferEmulation\copyToRDRAM=1

[DMPJ]
Good_Name=Mario Paint Studio (64dd disk)
frameBufferEmulation\copyFromRDRAM=1

[DMTJ]
Good_Name=Mario Artist Talent Studio (64dd disk)
frameBufferEmulation\copyAuxToRDRAM=1

[DR.MARIO%2064]
Good_Name=Dr. Mario 64 (U)
frameBufferEmulation\copyFromRDRAM=1

[EXTREME_G]
Good_Name=Extreme-G (E)
frameBufferEmulation\N64DepthCompare=1

[EXTREME-G]
Good_Name=Extreme-G (J)
frameBufferEmulation\N64DepthCompare=1

[EXTREMEG]
Good_Name=Extreme-G (U)
frameBufferEmulation\N64DepthCompare=1

[F1%20POLE%20POSITION%2064]
Good_Name=F-1 Pole Position 64 (E)(U)
frameBufferEmulation\copyToRDRAM=1

[HARVESTMOON64]
Good_Name=Harvest Moon 64 (U)
frameBufferEmulation\N64DepthCompare=1

[5CFA0A2E]
Good_Name=Heiwa Pachinko World 64 (J)
frameBufferEmulation\copyToRDRAM=1

[HEXEN]
Good_Name=Hexen (E)(F)(G)(J)(U)
frameBufferEmulation\copyToRDRAM=1

[I%20S%20S%2064]
Good_Name=International Superstar Soccer 64 (E) (U)
frameBufferEmulation\N64DepthCompare=1

[JET%20FORCE%20GEMINI]
Good_Name=Jet Force Gemini (E)(U)
frameBufferEmulation\fbInfoDisabled=0

[J%20F%20G%20DISPLAY]
; See Jet Force Gemini for notes
Good_Name=Jet Force Gemini Kiosk Demo (U)
frameBufferEmulation\fbInfoDisabled=0

[PERFECT%20STRIKER]
Good_Name=Jikkyou J.League Perfect Striker (J)
frameBufferEmulation\N64DepthCompare=1

[301E07CC]
Good_Name=Mahjong Master (J)
frameBufferEmulation\N64DepthCompare=1

[DMPJ]
Good_Name=Mario Artist Paint Studio (J)
frameBufferEmulation\nativeResFactor=1
frameBufferEmulation\copyAuxToRDRAM=1
frameBufferEmulation\copyFromRDRAM=1

[DMGJ]
Good_Name=Mario Artist Polygon Studio (J)
frameBufferEmulation\copyAuxToRDRAM=1

[DMTJ]
Good_Name=Mario Artist Talent Studio (J)
frameBufferEmulation\copyAuxToRDRAM=1

[MARIOGOLF64]
Good_Name=Mario Golf (E)(J)(U)
frameBufferEmulation\copyDepthToRDRAM=0

[MARIO%20STORY]
Good_Name=Mario Story (J)
frameBufferEmulation\copyToRDRAM=1

[NUD-DMPJ-JPN_convert]
Good_Name=Mario Paint Studio (cart hack)
frameBufferEmulation\copyFromRDRAM=1

[NUD-DMTJ-JPN_convert]
Good_Name=Mario Artist Talent Studio (cart hack)
frameBufferEmulation\copyAuxToRDRAM=1

[PAPER%20MARIO]
Good_Name=Paper Mario (E)(U)
frameBufferEmulation\copyToRDRAM=1

[PENNY%20RACERS]
Good_Name=Penny Racers (E)(U)
frameBufferEmulation\copyToRDRAM=0

[POKEMON%20SNAP]
Good_Name=Pokemon Snap (U)
frameBufferEmulation\copyAuxToRDRAM=1
frameBufferEmulation\copyToRDRAM=1

[POKEMON%20STADIUM%202]
Good_Name=Pokemon Stadium 2 (E)(F)(G)(I)(J)(S)(U)
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0

[POKEMON%20STADIUM%20G&S]
Good_Name=Pokemon Stadium Kin Gin (J)
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0

[SAN%20FRANCISCO%20RUSH]
Good_Name=San Francisco Rush Extreme Racing (U)
frameBufferEmulation\bufferSwapMode=1

[S.F.RUSH]
Good_Name=San Francisco Rush Extreme Racing (E)
frameBufferEmulation\bufferSwapMode=1

[S.F.%20RUSH]
Good_Name=San Francisco Rush Extreme Racing (U)
frameBufferEmulation\bufferSwapMode=1

[SHADOWMAN]
Good_Name=Shadow Man (B)(E)(F)(G)(U)
frameBufferEmulation\copyDepthToRDRAM=0

[SPACE%20INVADERS]
Good_Name=Space Invaders (U)
frameBufferEmulation\copyToRDRAM=0

[STAR%20TWINS]
; See Jet Force Gemini for notes
Good_Name=Star Twins (J)
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\copyToRDRAM=0

[TETRISPHERE]
Good Name=Tetrisphere (U)
generalEmulation\correctTexrectCoords=2

[TIGGER%27S%20HONEY%20HUNT]
Good_Name=Tigger's Honey Hunt (E)(U)
frameBufferEmulation\N64DepthCompare=1
[TONIC%20TROUBLE]
Good_Name=Tonic Trouble (E)(U)
frameBufferEmulation\copyToRDRAM=1
[W.G.%203DHOCKEY]
frameBufferEmulation\bufferSwapMode=1
57 changes: 57 additions & 0 deletions GLideN64/ini/GLideN64.ini
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[General]
version=7

[video]
fullscreenWidth=640
fullscreenHeight=480
windowedWidth=640
windowedHeight=480
fullscreenRefresh=60
multisampling=0

[texture]
maxAnisotropy=0
bilinearMode=1
maxBytes=524288000
screenShotFormat=0

[generalEmulation]
enableFog=1
enableNoise=1
enableLOD=1
enableHWLighting=0
enableCustomSettings=1

[frameBufferEmulation]
enable=1
copyToRDRAM=2
copyDepthToRDRAM=0
copyFromRDRAM=0
detectCFB=0
N64DepthCompare=0
aspect=1

[textureFilter]
txFilterMode=0
txEnhancementMode=0
txFilterIgnoreBG=0
txCacheSize=104857600
txHiresEnable=0
txHiresFullAlphaChannel=0
txHresAltCRC=0
txDump=0
txForce16bpp=0
txCacheCompression=1
txSaveCache=1

[font]
name=arial.ttf
size=18
color=@Variant(\0\0\0\x43\x1\xff\xff\xb5\xb5\xe6\xe6\x1d\x1d\0\0)

[bloomFilter]
enable=0
thresholdLevel=4
blendMode=0
blurAmount=10
blurStrength=20
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