I'm a dedicated developer with a deep passion for computer graphics, driven by the challenge of solving rendering problems. My passion for computer graphics began during my bachelor studies, where I first encountered the field, and over time, my interest has evolved, particularly in the area of ray tracing 💡.
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Green:Code | FEE CTU
- Prague, Czech Republic
- in/kareltomanec
Pinned Loading
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Falcor-ReSTIR
Falcor-ReSTIR PublicForked from NVIDIAGameWorks/Falcor
ReSTIR DI in Falcor Rendering Framework
C++ 4
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ChaosRayTracing
ChaosRayTracing PublicA simple CPU path tracer created as part of the Chaos Ray Tracing course.
C++
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PathTracerCUDA
PathTracerCUDA PublicSemestral work submitted in the course on General-Purpose Computing on GPU at FEE CTU.
C 1
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AliasFreeShadowMaps
AliasFreeShadowMaps PublicImplementation of alias-free shadow mapping algorithm in OpenGL.
C++
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SpringyMeshes
SpringyMeshes PublicSemestral work submitted in the course on Multimedia and Computer Animation at FEE CTU.
C# 1
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