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Adjust unit conversion for mesh (#315)
* Adjust unit conversion * Add transparency check to mesh loader and fix fully transparent PBRMaterials - Implemented `get_transparency` function to retrieve the alpha value from mesh material's main_color. - Updated `_load_meshes` function to check for transparency in meshes and set alpha to 255 for fully transparent PBRMaterials to ensure visibility. - Imported `PBRMaterial` from `trimesh.visual.material` to support the transparency correction.
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