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Merge pull request #2354 from eabhi-me/main
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Add a new project of basic typing game
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iamrahulmahato authored Nov 10, 2024
2 parents 832a385 + f721516 commit a5627b3
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22 changes: 22 additions & 0 deletions Basic-Typing-Game/index.html
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<!DOCTYPE html>
<!-- inside index.html -->
<html>
<head>
<title>Typing game</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<h1>Typing game!</h1>
<p>Practice your typing skills with a quote from Sherlock Holmes. Click <b>start</b> to begin!</p>
<p id="best-score"></p>
<p id="least-score"></p>
<p id="quote"></p> <!-- This will display our quote -->
<p id="message"></p> <!-- This will display any status messages -->

<div>
<input type="text" aria-label="current word" id="typed-value" /> <!-- The textbox for typing -->
<button type="button" id="start">Start</button> <!-- To start the game -->
</div>
<script src="script.js"></script>
</body>
</html>
104 changes: 104 additions & 0 deletions Basic-Typing-Game/script.js
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// all of our quotes
const quotes = [
'When you have eliminated the impossible, whatever remains, however improbable, must be the truth.',
'There is nothing more deceptive than an obvious fact.',
'I ought to know by this time that when a fact appears to be opposed to a long train of deductions it invariably proves to be capable of bearing some other interpretation.',
'I never make exceptions. An exception disproves the rule.',
'What one man can invent another can discover.',
'Nothing clears up a case so much as stating it to another person.',
'Education never ends, Watson. It is a series of lessons, with the greatest for the last.',
];
// store the list of words and the index of the word the player is currently typing
let words = [];
let wordIndex = 0;
// the starting time
let startTime = Date.now();
// page elements
const quoteElement = document.getElementById('quote');
const messageElement = document.getElementById('message');
const typedValueElement = document.getElementById('typed-value');
typedValueElement.disabled = true;

// Load scores from local storage
let bestScore = localStorage.getItem("BestTime") || null;
let leastScore = localStorage.getItem("LeastTime") || null;

if (bestScore) {
document.getElementById('best-score').innerText = `Best Score: ${bestScore} seconds`;
}
if (leastScore) {
document.getElementById('least-score').innerText = `Least Time: ${leastScore} seconds`;
}

// at the end of script.js
document.getElementById('start').addEventListener('click', () => {
// get a quote
const quoteIndex = Math.floor(Math.random() * quotes.length);
const quote = quotes[quoteIndex];
// Put the quote into an array of words
words = quote.split(' ');
// reset the word index for tracking
wordIndex = 0;

// UI updates
// Create an array of span elements so we can set a class
const spanWords = words.map(word => `<span>${word} </span>`);
// Convert into string and set as innerHTML on quote display
quoteElement.innerHTML = spanWords.join('');
// Highlight the first word
quoteElement.childNodes[0].className = 'highlight';
// Clear any prior messages
messageElement.innerText = '';

// Setup the textbox
typedValueElement.value = '';
typedValueElement.disabled = false; // Activate input
typedValueElement.focus();

// Start the timer
startTime = new Date().getTime();
});

// at the end of script.js
typedValueElement.addEventListener('input', () => {
// Get the current word
const currentWord = words[wordIndex];
// get the current value
const typedValue = typedValueElement.value;

if (typedValue === currentWord && wordIndex === words.length - 1) {
// end of sentence
const elapsedTime = (new Date().getTime() - startTime) / 1000;
const message = `CONGRATULATIONS! You finished in ${elapsedTime} seconds.`;
messageElement.innerText = message;
typedValueElement.disabled = true;

// Check and update least and best scores
if (!bestScore || elapsedTime < parseFloat(bestScore)) {
bestScore = elapsedTime;
localStorage.setItem("BestTime", bestScore);
document.getElementById('best-score').innerText = `Best Score: ${bestScore} seconds`;
}

if (!leastScore || elapsedTime > parseFloat(leastScore)) {
leastScore = elapsedTime;
localStorage.setItem("LeastTime", leastScore);
document.getElementById('least-score').innerText = `Least Time: ${leastScore} seconds`;
}

} else if (typedValue.endsWith(' ') && typedValue.trim() === currentWord) {
// end of word
typedValueElement.value = '';
wordIndex++;
// reset the class name for all elements in quote
for (const wordElement of quoteElement.childNodes) {
wordElement.className = '';
}
// highlight the new word
quoteElement.childNodes[wordIndex].className = 'highlight';
} else if (currentWord.startsWith(typedValue)) {
typedValueElement.className = ''; // Correct typing
} else {
typedValueElement.className = 'error'; // Error state
}
});
72 changes: 72 additions & 0 deletions Basic-Typing-Game/style.css
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/* inside style.css */
/* inside style.css */
body {
font-family: Arial, sans-serif;
background-color: #f0f0f0;
color: #333;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh;
}

h1 {
color: #4CAF50;
margin-bottom: 20px;
}

p {
font-size: 18px;
margin: 10px 0;
}

#quote {
font-size: 24px;
font-style: italic;
margin-bottom: 20px;
}

#message, #best-score {
font-size: 20px;
margin: 10px 0;
}

div {
display: flex;
flex-direction: column;
align-items: center;
}

input[type="text"] {
padding: 10px;
font-size: 18px;
border: 2px solid #ccc;
border-radius: 5px;
margin-bottom: 10px;
width: 300px;
}

button {
padding: 10px 20px;
font-size: 18px;
color: white;
background-color: #4CAF50;
border: none;
border-radius: 5px;
cursor: pointer;
}

button:hover {
background-color: #45a049;
}
.highlight {
background-color: yellow;
}

.error {
background-color: lightcoral;
border: red;
}

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