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1.2 Features
AnimationEditor has various features, all of them are listed below with their respective ways of use.
With the addmorph function you can add a new morph to your project. Different properties are automatically added to the new morph. These can then be customized.
Configure your animation with AnimationsEditor and save everything in a JSON by pressing Save animation.
Load in a previously saved animation by pressing Load JSON.
The timeline shows you your created keyframes of the properties of your selected object. Its bounds are the start- and endtime.
With play animation you can play the currently created animation and get a first impression of it.
With reset animation the morphs can be reset to their initial state.
By choosing the "Delete Morph" Button you can delete a selected Morph.
By activating a selected Property you can add keyframes to it. On deactivation all keyframes you have added for this property are deleted.
By clicking on a keyframe in the timeline for a certain property you can edit it.
To animate the morphs, properties have to be adjusted and keyframes be set. The properties can be selected in the left sidebar and edited in the appearing input fields.