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##⇘⇘部分参数锁死勿修改 | ||
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log-file = "~~desktop/mpv-BenchMark.log" | ||
# 在桌面生成完全的日志 | ||
osd-msg1 = "FPS: ${estimated-display-fps}" | ||
# OSD显示当前每秒的极限输出帧数 | ||
log-file = "~~desktop/mpv-BenchMark.log" | ||
# 在桌面生成完全的日志 | ||
osd-msg1 = "FPS: ${estimated-display-fps}" | ||
# OSD显示当前每秒的极限输出帧数 | ||
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opengl-swapinterval = 0 # {锁☒} | ||
opengl-dwmflush = no # {锁☒} | ||
vulkan-swap-mode = immediate # 使用 --gpu-context=winvk 时若帧数等同刷新率,尝试改为 mailbox | ||
d3d11-sync-interval = 0 # {锁☒} | ||
d3d11-flip = no # {锁☒} 翻转的交换效果可能钳制极限帧率 FPS_max=前后缓冲区的数量x刷新率 | ||
opengl-swapinterval = 0 # {锁☒} | ||
opengl-dwmflush = no # {锁☒} | ||
vulkan-swap-mode = immediate # 使用 --gpu-context=winvk 时若帧数等同刷新率,尝试改为 mailbox | ||
d3d11-sync-interval = 0 # {锁☒} | ||
d3d11-flip = no # {锁☒} 翻转的交换效果可能钳制极限帧率 FPS_max=前后缓冲区的数量x刷新率 | ||
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hidpi-window-scale = no # {锁☒} 先禁用DPI缩放再指定的倍率才准确 | ||
window-scale = 1.5 # 手动指定源缩放倍率(受 --auto-fit=<value> 限制) | ||
sub = no # {锁☒} | ||
audio = no # {锁☒} | ||
keep-open = always # {锁☒} | ||
video-sync = display-desync # {锁☒} | ||
interpolation = no # {锁☒} | ||
hidpi-window-scale = no # {锁☒} 先禁用DPI缩放再指定的倍率才准确 | ||
window-scale = 1.5 # 手动指定源缩放倍率(受 --auto-fit=<value> 限制) | ||
sub = no # {锁☒} | ||
audio = no # {锁☒} | ||
keep-open = always # {锁☒} | ||
override-display-fps = 24 # 尽可能匹配源帧率 | ||
video-sync = display-desync # {锁☒} | ||
interpolation = no # {锁☒} | ||
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profile = API_1 # 选择要“激活”的profile | ||
profile = Rendering_1 | ||
profile = API_1 # 选择要“激活”的profile | ||
profile = Rendering_1 | ||
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[API_1] | ||
vo = gpu # <gpu/gpu-next> 更改此项测试不同vo的效率 | ||
gpu-context = d3d11 # <win/dxinterop/angle/d3d11/winvk> 测试不同输出后端 | ||
hwdec = d3d11va # 更改此项测试不同解码的效率 | ||
vo = gpu # <gpu/gpu-next> 更改此项测试不同vo的效率 | ||
gpu-context = d3d11 # <win/dxinterop/angle/d3d11/winvk> 测试不同输出后端 | ||
hwdec = d3d11va # 更改此项测试不同解码的效率 | ||
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[API_2] | ||
vo = gpu-next | ||
gpu-context = winvk | ||
hwdec = no | ||
vo = gpu-next | ||
gpu-context = winvk | ||
hwdec = no | ||
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[Rendering_1] | ||
scale = sinc # 更改下三项目测试内置算法的效率 | ||
cscale = sinc | ||
dscale = sinc | ||
vf = "" | ||
# 更改此项测试视频滤镜的效率 | ||
glsl-shaders = "" | ||
# 更改此项测试着色器的效率 | ||
# 因为这个文件位置不同于 mpv.conf ,所以原来的"~~/"不再指向 \portable_config\ 文件夹 https://mpv.io/manual/master/#paths | ||
# 如果不知道这种模式下的相对路径是什么格式,建议简单粗暴的直接写绝对路径 :-) | ||
scale = sinc # 更改下三项目测试内置算法的效率 | ||
cscale = sinc | ||
dscale = sinc | ||
vf = "" | ||
# 更改此项测试视频滤镜的效率 | ||
glsl-shaders = "" | ||
# 更改此项测试着色器的效率 | ||
# 因为这个文件位置不同于 mpv.conf ,所以原来的"~~/"不再指向 \portable_config\ 文件夹 https://mpv.io/manual/master/#paths | ||
# 如果不知道这种模式下的相对路径是什么格式,建议简单粗暴的直接写绝对路径 :-) | ||
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[Rendering_2] | ||
scale = lanczos | ||
cscale = lanczos | ||
dscale = lanczos | ||
vf = "" | ||
glsl-shaders = "" | ||
scale = lanczos | ||
cscale = lanczos | ||
dscale = lanczos | ||
vf = "" | ||
glsl-shaders = "" | ||
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