-
-
Notifications
You must be signed in to change notification settings - Fork 30
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Changesets] Pending Releases #364
Open
github-actions
wants to merge
1
commit into
main
Choose a base branch
from
changeset-release/main
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
github-actions
bot
force-pushed
the
changeset-release/main
branch
from
November 30, 2022 09:07
3fae3e8
to
a6a9200
Compare
Open in CodeSandbox Web Editor | VS Code | VS Code Insiders |
github-actions
bot
force-pushed
the
changeset-release/main
branch
2 times, most recently
from
November 30, 2022 12:18
6b99e28
to
0535078
Compare
github-actions
bot
force-pushed
the
changeset-release/main
branch
from
November 30, 2022 13:23
0535078
to
259694c
Compare
github-actions
bot
force-pushed
the
changeset-release/main
branch
from
November 30, 2022 15:10
259694c
to
c557eb1
Compare
github-actions
bot
force-pushed
the
changeset-release/main
branch
from
November 30, 2022 15:24
c557eb1
to
ff6cf37
Compare
github-actions
bot
force-pushed
the
changeset-release/main
branch
from
November 30, 2022 15:45
ff6cf37
to
f36a6d3
Compare
github-actions
bot
force-pushed
the
changeset-release/main
branch
from
December 1, 2022 08:02
f36a6d3
to
a310e6c
Compare
github-actions
bot
force-pushed
the
changeset-release/main
branch
from
December 20, 2022 09:33
a310e6c
to
f5c0ac9
Compare
The latest updates on your projects. Learn more about Vercel for Git ↗︎
|
github-actions
bot
force-pushed
the
changeset-release/main
branch
from
January 7, 2023 21:04
f5c0ac9
to
8f076e4
Compare
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
None yet
0 participants
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@material-composer/[email protected]
Minor Changes
PatchedMaterialMaster
has been renamed toPatchedMaterialRoot
.Patch Changes
[email protected]
Minor Changes
RenderPipeline
has been renamed toDefaultRenderPipeline
.Patch Changes
[email protected]
Minor Changes
d504e35: Breaking: The casting helpers (eg.
$vec3()
,$mat3()
etc.) have been renamed tovec3()
,mat3()
etc., and have had their signature changed. Where the old implementations were able to take any number of arguments, the new helpers will only ever take a single argument. (If you want to cast multiple arguments, you can pass an array.)d504e35: Breaking: Shader Composer has received a new package structure! Its code is now spread across multiple smaller packages scoped within the
@shader-composer/*
organization, with the mainshader-composer
package acting as an umbrella package.The user can now choose between either picking the scoped packages they need, or just using the umbrella package, which provides additional entrypoints for specific frameworks and libraries.
Example for working with individual scoped packages:
For convenience, you can also use the
shader-composer
umbrella package. It directly exports most of the functions and units you'll need for building shaders, and provides additional entrypoints for framework-specific functionality:d504e35: Breaking: The core Shader Composer package
@shader-composer/core
no longer requires Three.js as a peer dependency, and is now ready to be used together with other frameworks (or directly with WebGL.)Since some of the units provided within the standard library require framework-specific code to operate (like
CameraFar
,CameraNear
,Resolution
etc.), glue code needs to be created to use Shader Composer with other frameworks.The Three.js glue code lives in the
@shader-composer/three
package.TODO: example for usage
d504e35: New: Arrays of specific lengths are now automatically casts to vectors and matrices; an array with 2 elements will be rendered as a
vec2
, an array with 3 elements will be rendered as avec3
, and so on.If you want to cast an array to a specific type, you can use the
vec2()
,vec3()
etc. helpers:Or wrap them in full units, like above.
d504e35: Removed Three-specific bits from
UpdateCallback
Patch Changes
@shader-composer/[email protected]
Minor Changes
d504e35: Breaking: The casting helpers (eg.
$vec3()
,$mat3()
etc.) have been renamed tovec3()
,mat3()
etc., and have had their signature changed. Where the old implementations were able to take any number of arguments, the new helpers will only ever take a single argument. (If you want to cast multiple arguments, you can pass an array.)d504e35: Breaking: Shader Composer has received a new package structure! Its code is now spread across multiple smaller packages scoped within the
@shader-composer/*
organization, with the mainshader-composer
package acting as an umbrella package.The user can now choose between either picking the scoped packages they need, or just using the umbrella package, which provides additional entrypoints for specific frameworks and libraries.
Example for working with individual scoped packages:
For convenience, you can also use the
shader-composer
umbrella package. It directly exports most of the functions and units you'll need for building shaders, and provides additional entrypoints for framework-specific functionality:4f9903d: Breaking Change:
ShaderMaterialMaster
andCustomShaderMaterialMaster
have been renamed toShaderMaterialRoot
andCustomShaderMaterialRoot
.1e313b5: Added two new units:
FrameTime
andFrameCount
.FrameTime
is a unit that represents the time in seconds since the application started. Most importantly, this value is guaranteed to be stable across the duration of a frame, so it's perfect for synchronizing multiple shaders.FrameCount
provides an integer counter of the number of frames rendered since the start of the application. This, too, is great for synchronizing shaders, and might be better for when you need an auto-increasing integer value instead of a floating point time value.If you need these values in your JavaScript
update
callbacks, you can import the newframe
object and access itstime
andcount
properties.d504e35: Breaking: The core Shader Composer package
@shader-composer/core
no longer requires Three.js as a peer dependency, and is now ready to be used together with other frameworks (or directly with WebGL.)Since some of the units provided within the standard library require framework-specific code to operate (like
CameraFar
,CameraNear
,Resolution
etc.), glue code needs to be created to use Shader Composer with other frameworks.The Three.js glue code lives in the
@shader-composer/three
package.TODO: example for usage
d504e35: New: Arrays of specific lengths are now automatically casts to vectors and matrices; an array with 2 elements will be rendered as a
vec2
, an array with 3 elements will be rendered as avec3
, and so on.If you want to cast an array to a specific type, you can use the
vec2()
,vec3()
etc. helpers:Or wrap them in full units, like above.
@shader-composer/[email protected]
Minor Changes
d504e35: Breaking: Shader Composer has received a new package structure! Its code is now spread across multiple smaller packages scoped within the
@shader-composer/*
organization, with the mainshader-composer
package acting as an umbrella package.The user can now choose between either picking the scoped packages they need, or just using the umbrella package, which provides additional entrypoints for specific frameworks and libraries.
Example for working with individual scoped packages:
For convenience, you can also use the
shader-composer
umbrella package. It directly exports most of the functions and units you'll need for building shaders, and provides additional entrypoints for framework-specific functionality:@shader-composer/[email protected]
Minor Changes
d504e35: Breaking: Shader Composer has received a new package structure! Its code is now spread across multiple smaller packages scoped within the
@shader-composer/*
organization, with the mainshader-composer
package acting as an umbrella package.The user can now choose between either picking the scoped packages they need, or just using the umbrella package, which provides additional entrypoints for specific frameworks and libraries.
Example for working with individual scoped packages:
For convenience, you can also use the
shader-composer
umbrella package. It directly exports most of the functions and units you'll need for building shaders, and provides additional entrypoints for framework-specific functionality:4f9903d: Breaking Change:
PostProcessingEffectMaster
has been renamed toPostProcessingEffectRoot
.@shader-composer/[email protected]
Minor Changes
d504e35: Breaking: Shader Composer has received a new package structure! Its code is now spread across multiple smaller packages scoped within the
@shader-composer/*
organization, with the mainshader-composer
package acting as an umbrella package.The user can now choose between either picking the scoped packages they need, or just using the umbrella package, which provides additional entrypoints for specific frameworks and libraries.
Example for working with individual scoped packages:
For convenience, you can also use the
shader-composer
umbrella package. It directly exports most of the functions and units you'll need for building shaders, and provides additional entrypoints for framework-specific functionality:d504e35: Breaking: The core Shader Composer package
@shader-composer/core
no longer requires Three.js as a peer dependency, and is now ready to be used together with other frameworks (or directly with WebGL.)Since some of the units provided within the standard library require framework-specific code to operate (like
CameraFar
,CameraNear
,Resolution
etc.), glue code needs to be created to use Shader Composer with other frameworks.The Three.js glue code lives in the
@shader-composer/three
package.TODO: example for usage
4f9903d: Breaking Change:
ShaderMaster
has been renamed toShaderRoot
.Patch Changes
@shader-composer/[email protected]
Minor Changes
d504e35: Breaking: Shader Composer has received a new package structure! Its code is now spread across multiple smaller packages scoped within the
@shader-composer/*
organization, with the mainshader-composer
package acting as an umbrella package.The user can now choose between either picking the scoped packages they need, or just using the umbrella package, which provides additional entrypoints for specific frameworks and libraries.
Example for working with individual scoped packages:
For convenience, you can also use the
shader-composer
umbrella package. It directly exports most of the functions and units you'll need for building shaders, and provides additional entrypoints for framework-specific functionality:d504e35: Breaking: The core Shader Composer package
@shader-composer/core
no longer requires Three.js as a peer dependency, and is now ready to be used together with other frameworks (or directly with WebGL.)Since some of the units provided within the standard library require framework-specific code to operate (like
CameraFar
,CameraNear
,Resolution
etc.), glue code needs to be created to use Shader Composer with other frameworks.The Three.js glue code lives in the
@shader-composer/three
package.TODO: example for usage
[email protected]
Minor Changes
d504e35: Breaking: Shader Composer has received a new package structure! Its code is now spread across multiple smaller packages scoped within the
@shader-composer/*
organization, with the mainshader-composer
package acting as an umbrella package.The user can now choose between either picking the scoped packages they need, or just using the umbrella package, which provides additional entrypoints for specific frameworks and libraries.
Example for working with individual scoped packages:
For convenience, you can also use the
shader-composer
umbrella package. It directly exports most of the functions and units you'll need for building shaders, and provides additional entrypoints for framework-specific functionality:Patch Changes
[email protected]
Patch Changes
@material-composer/[email protected]
Patch Changes
[email protected]
Patch Changes
[email protected]
Patch Changes
[email protected]
Patch Changes
[email protected]
Patch Changes