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Remove some effects to be in-line with the ASI Script
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Lordmau5 committed Aug 5, 2024
1 parent 95b08a7 commit b78cf8a
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions GTAChaos/src/effects/EffectDatabase.cs
Original file line number Diff line number Diff line change
Expand Up @@ -146,14 +146,11 @@ public static void PopulateEffects(string game)
// -------------------- Cheats -------------------- //
// --- NPCs --- //
AddEffect(new FunctionEffect(Category.NPCs, "Aggressive Drivers", "AllDriversAreCriminals", "aggressive_drivers")); // Aggressive drivers
AddEffect(new FunctionEffect(Category.NPCs, "Bounty On Your Head", "StopPickingOnMe", "have_a_bounty_on_your_head")); // Have a bounty on your head
AddEffect(new FunctionEffect(Category.NPCs, "Elvis Is Everywhere", "BlueSuedeShoes", "elvis_is_everywhere")); // Elvis is everywhere
AddEffect(new FunctionEffect(Category.NPCs, "Everyone Armed", "SurroundedByNutters", "everyone_armed")); // Everyone armed
AddEffect(new FunctionEffect(Category.NPCs, "Gang Members Everywhere", "OnlyHomiesAllowed", "gang_members_everywhere")); // Gang members everywhere
AddEffect(new FunctionEffect(Category.NPCs, "Gangs Control The Streets", "BetterStayIndoors", "gangs_control_the_streets")); // Gangs control the streets
AddEffect(new FunctionEffect(Category.NPCs, "Ghost Town", "GhostTown", "ghost_town")); // Reduced traffic
AddEffect(new FunctionEffect(Category.NPCs, "NPCs Attack Each Other", "RoughNeighbourhood", "npcs_attack_each_other")); // NPCs attack other (+ get golf club)
AddEffect(new FunctionEffect(Category.NPCs, "NPCs Attack You", "AttackOfTheVillagePeople", "npcs_attack_you")); // NPCs attack you
AddEffect(new FunctionEffect(Category.NPCs, "Recruit Anyone (9mm)", "WannaBeInMyGang", "recruit_anyone_9mm")); // Recruit anyone (9mm)
AddEffect(new FunctionEffect(Category.NPCs, "Recruit Anyone (AK-47)", "NoOneCanStopUs", "recruit_anyone_ak47")); // Recruit anyone (AK-47)
AddEffect(new FunctionEffect(Category.NPCs, "Recruit Anyone (Rockets)", "RocketMayhem", "recruit_anyone_rockets")); // Recruit anyone (Rockets)
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