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rename old basic_agent into deprecated_agent, as we are moving towards only using the entity_agent
Moving supporting agents code to a more appropriate location
Make terminators configurable for question of recent memories and set different default terminators for AvailableOptionsPerception (only for this one). This is needed because it often returns a list.
Normalize rewards by the sum of positive relationships rather than number of players.
Move LLM selection function used in python launch scripts to a utils file.
Harmonize parameter name on ObservationSummary with other components.
Remove variable that is no longer used in all_similar_memories component
move agent components from component/agent/v2 folder to component/agent. Should also fix the problem introduced by moving old components to to_be_deprecated.
Moving old agent components into a to_be_deprecated folder. Next CL will move components/agents/v2 into components/agents
Update mistral wrapper to use latest version of mistral and fix langchain_ollama_model class name.
Generalise somatic state and identity into an abstracted QuestionByQuery component
Abstracting question based components into a parent class.
Port two more legacy reflection components to the v2 entity component system.
Port the legacy scheduled_hint component to the v2 entity component system
Parameterize open_question to allow the user to change the labels Question and Answer.
Improve mistral model wrapper with better error handling. Also added optional functionality to allow the use of different models for choice and text.
Observation summary component in agent factories now summarizes a time interval that includes the latest timestep.
adjust html making code to work best with new logging in agents
Improve importance model.
Prevent entity agents from continuing to talk beyond the end of a direct quote.
GM components now specify they work with either basic or entity agents.
Add check whether game master wants to terminate in the runner.
Rename typing.component_v2 to typing.entity_component.
Port basic_agent__supporting_role and somatic_state to use the entity system.
Improve prompt formatting in basic_entity_agent__main_role
Make it possible for game master to take a dictionary of action_spec, with a unique action_spec for each player.
Add default error logging to all measurement channels of component logging.
Rename temporary_entity_agent__main_role to basic_entity_agent__main_role since it is now feature complete. It is the entity version of basic_agent__main_role.
improve prompts and logs for the entity agent and its components.
Update options perception component to the entity component system.
Add ComponentName typing annotation, instead of str, and improve docsctrings.
update action spec, which now uses {name} instead of {agent_name}
Refactor logging out of components as an intermediate step to cleaning up get_last_log uses.
Rename get_pre_act_context to get_pre_act_value. The context is of the form 'f{label}: {value}'
Protect access to the MemoryComponent methods to avoid misuse leading to inconsistent state.
Remove overrides requirement from memory lib.
Improve docstring and error checking of ActionSpecIgnored.
Remove set_pre_act_context from public API of action_spec_ignored component.
Use component_order in entity agent to order components in act context.
Implement get_last_log in EntityAgent.
Improve typing and return value of get_last_log in EntityComponent.
Improve API for components set_entity and get_entity so it returns a ComponentEntity that has get_phase and get_component.
update all similar memories component and add it to the temporary entity agent.
Remove Phase as parameter for context processor components. If the phase is needed, it can be accessed via its containing Entity.
Rename ComponentsContext to ComponentContextMapping.
Modernize game master concurrency error handling
Rename tests dir to testing and move integration test to root.
Move all contrib code to /contrib folder
Remove wrong parameter max_characters in call to sample_text in scene_generator.
Make the secondary game masters be optional when using the run_simulation utility.
Fix environment configs to fit new entity concept and add factories test.
Move parts of GenerativeAgent into a new GameObject API.
Improve GM prompt to reduce frequency of GM equivocation
Added
Add concept of substrate and scenario, how to configure them, and scripts to evaluate agents submitted for the contest and calculate their Elo ratings.
Add person_representation component and paranoid agent which uses it.
Adding supporting players to pub_coordination and puppet agents.
Add support for relational matrices in CoordinationPayoffs. This allows us to model relationships between players, such as friendship or rivalry.
Adding the ability to save to memory the output of query component, same as question of recent memories component.
Create v2 metrics and update the riverbend_elections colab example to use entity_agents and v2 components, including the newly updated metric components.
Add ollama to requirements
Add support for more language models.
v2 version of relationships component
A new method to the InteractiveDocument class open_question_diversified, which takes a question as input and returns a random answer from a set of 10 possible answers. This method can be used to increase the diversity of the answers that the agent provides.
Add validation method to ActionSpec
Add ActionSpec argument validation and convenience functions.
Add factory for a rational supporting character.
Add two useful game master components for creating custom environments.
Remove old style agent factories.
Adding haggling environment, where agent bargain for fruit.
Add a log that combines the main GM log and all the scene logs into one, sorted by date.
add a synthetic user factory
add rational entity agent main role
add a pub coordination simulation - add ability to pass thought chains and maximum conversation length to game master factory
add a class for computing and delivering payoffs in a coordination game.
Added Amazon Bedrock language model support
Add a MemoryResult dataclass to represent the result of a memory bank retrieval.
Add a memory component that is safe and consistent to use outside of the UPDATE phase.
Adapt more legacy functionality to the new entity agent factory
Add report_function component, remove clock from all_similar_memories (v2), also add the temporary_entity_agent factory to the factories test, and remove all references to the overrides library.
Add missing superclass overrides.EnforceOverrides
Add overrides library to setup.py
Add a wrapper for AssociativeMemory for compatibility with the new memory banks.
Add a new typing for memory banks.
Add a component class that allows access to its pre_act context during the PRE_ACT phase.
Create a working agent factory using the new entity agent.
Add a new type of agent using the new component types.
Add ContextProcessorComponent, a privileged component that processes context from regular components for any of its phases.
Add a simple act component that behaves like the legacy basic_agent does (concatenating context from components).
Create a new style of components to be used with a new type of agent.
Add a simple agent that is backed by an LLM in a shallow way.
Add restricted inventory contrib component, use it in london esoteric market
Fixed
Change map_parallel to return a Sequence instead of an Iterator
Fixing a bug - add person_representation to init.py
Improve error handling in the mistral model wrapper.
Fix conversations.
Fix pytype error and use default rng when seed is None.
fix typing in game_master factory run_simulation.
Fix bug in game master factory that was causing it to rebuild the memory on every call to build_game_master, ignoring the optionally provided memory.
Fix logging of plan and person by situation components.
Fix typing error and improve docstrings of components that use other components.
Fix typo in DEFAULT_CALL_TO_SPEECH, this was breaking the conversation component
Fix a bug in the entity agent where the action_spec was being passed to the post-act function instead of the action attempt.
fix wrong use of @overrides.overrides to @overrides.override.
Fix typing.entity.OutputType to be an Enum instead of a StrEnum.