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For NBAs that might execute a dynamic number of times in a single evaluation (specifically: those that assign to array elements inside loops), we introduce a new run-time VlNBACommitQueue data-structure (currently a vector), which stores all pending updates and the necessary info to reconstruct the LHS reference of the AstAssignDly at run-time. All variables needing a commit queue has their corresponding unique commit queue. All NBAs to a variable that requires a commit queue go through the commit queue. This is necessary to preserve update order in sequential code, e.g.: a[7] <= 10 for (int i = 1 ; i < 10; ++i) a[i] <= i; a[2] <= 10 needs to end with array elements 1..9 being 1, 10, 3, 4, 5, 6, 7, 8, 9. This enables supporting common forms of NBAs to arrays on the left hand side of <= in non-suspendable/non-fork code. (Suspendable/fork implementation is unclear to me so I left it unchanged, see verilator#5084). Any NBA that does not need a commit queue (i.e.: those that were supported before), use the same scheme as before, and this patch should have no effect on the generated code for those NBAs.
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