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NVIDIA
- Somerville, MA
- http://erichaines.com
- @pointinpolygon
Stars
CommonMCOBJ is a spec to allow Minecraft OBJ exporters to provide extra metadata about the source world and OBJ (that would otherwise be lost) in a standard way.
BirdNET analyzer for scientific audio data processing.
A website with interesting data for Somerville residents
A mod which eases the exporting of Minecraft worlds into Blender and similar software.
Mesh optimization library that makes meshes smaller and faster to render
Easy-to-use, VR-enabled desktop application for creating models for 3D printing
Real-time GPU path tracing with an OpenUSD Hydra render delegate
A collaboration friendly studio for NeRFs
Repo for KickstartRT demo application
Creeper553 / Mineways_zhCN
Forked from erich666/MinewaysExports models from Minecraft for 3D printing or rendering
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
All of the figures and notebooks for my deep learning book, for free!
A C++ library for reading and writing Minecraft "Anvil" files
Minecraft v1.21 HD PBR resource pack. Works with Java and Bedrock shaders.
A collection of cybersickness reduction techniques for the Unity game engine.
Maya Python script to convert Mineways-generated Phong shaders into PxrSurface shaders for use with Renderman.
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
Vanilla Normals made compatible with SEUS renewed (and other PBR minecraft shaders) for Minecraft < 1.13
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Blazingly fast world manipulation for artists, large networks and developers: https://www.spigotmc.org/resources/13932/
Javascript Implementation of OpenSceneGraph [DISCONTINUED] Website archived https://cedricpinson.github.io/osgjs-website/
Loads a triangle mesh file and displays it in a WebGL canvas with decent lighting and controls
C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998