Zeno is a pure Rust crate that provides a high performance, low level 2D rasterization library with support for rendering paths of various styles into alpha or subpixel masks.
- 256x anti-aliased rasterization (8-bit alpha or 32-bit RGBA subpixel alpha)
- Pixel perfect hit testing with customizable coverage threshold
- Non-zero and even-odd fills
- Stroking with the standard set of joins and caps (separate start and end caps are possible)
- Numerically stable dashing for smooth dash offset animation
- Vertex traversal for marker placement
- Stepped distance traversal for animation or text-on-path support
- Abstract representation of path data that imposes no policy on storage
Rendering a dashed stroke of a triangle:
use zeno::{Cap, Join, Mask, PathData, Stroke};
// Buffer to store the mask
let mut mask = [0u8; 64 * 64];
/// Create a mask builder with some path data
Mask::new("M 8,56 32,8 56,56 Z")
.style(
// Stroke style with a width of 4
Stroke::new(4.0)
// Round line joins
.join(Join::Round)
// And round line caps
.cap(Cap::Round)
// Dash pattern followed by a dash offset
.dash(&[10.0, 12.0, 0.0], 0.0),
)
// Set the target dimensions
.size(64, 64)
// Render into the target buffer
.render_into(&mut mask, None);
Resulting in the following mask:
For detail on additional features and more advanced usage, see the full API documentation.
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contributions are welcome by pull request. The Rust code of conduct applies.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be licensed as above, without any additional terms or conditions.