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Move Log to its own folder to avoid possible issues with g3dlite log.h
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cyberium committed Mar 6, 2024
1 parent 3f0f2ef commit d8513b7
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Showing 115 changed files with 114 additions and 113 deletions.
2 changes: 1 addition & 1 deletion src/game/AI/CreatureAISelector.cpp
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#include "AI/ScriptDevAI/ScriptDevAIMgr.h"
#include "Entities/Pet.h"
#include "Entities/Player.h"
#include "Log.h"
#include "Log/Log.h"
#include "AI/BaseAI/PetAI.h"
#include "BaseAI/PossessedAI.h"
#include "AI/PlayerAI/PlayerAI.h"
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2 changes: 1 addition & 1 deletion src/game/AI/ScriptDevAI/base/TimerAI.cpp
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#include "TimerAI.h"
#include "Chat/Chat.h"
#include "Log.h"
#include "Log/Log.h"
#include <string>

Timer::Timer(uint32 id, std::function<void()> functor, uint32 timerMin, uint32 timerMax, TimerCombat combatSetting, bool disabled)
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2 changes: 1 addition & 1 deletion src/game/Anticheat/module/AddonHandler.cpp
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#include "libanticheat.hpp"
#include "config.hpp"
#include "Server/WorldPacket.h"
#include "Log.h"
#include "Log/Log.h"

#include "Util/Util.h"
#include "Database/DatabaseEnv.h"
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2 changes: 1 addition & 1 deletion src/game/Anticheat/module/Antispam/antispammgr.cpp
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#include "Server/WorldSession.h"
#include "World/World.h"
#include "Accounts/AccountMgr.h"
#include "Log.h"
#include "Log/Log.h"

#include "Database/DatabaseEnv.h"
#include "Policies/Singleton.h"
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2 changes: 1 addition & 1 deletion src/game/Anticheat/module/Movement/movement.cpp
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#include "World/World.h"
#include "Tools/Language.h"
#include "Movement/MoveSpline.h"
#include "Log.h"
#include "Log/Log.h"

namespace
{
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2 changes: 1 addition & 1 deletion src/game/Anticheat/module/Warden/warden.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "World/World.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Util/ByteBuffer.h"
#include "Database/DatabaseEnv.h"
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2 changes: 1 addition & 1 deletion src/game/Anticheat/module/Warden/wardenmac.cpp
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#include "Auth/CryptoHash.h"
#include "World/World.h"
#include "../config.hpp"
#include "Log.h"
#include "Log/Log.h"

#include <memory>
#include <vector>
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2 changes: 1 addition & 1 deletion src/game/Anticheat/module/Warden/wardenmodulemgr.cpp
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#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "Util/Util.h"
#include "Log.h"
#include "Log/Log.h"

#include <vector>
#include <string>
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2 changes: 1 addition & 1 deletion src/game/Anticheat/module/Warden/wardenwin.cpp
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#include "Util/ByteBuffer.h"
#include "Database/DatabaseEnv.h"
#include "Entities/Player.h"
#include "Log.h"
#include "Log/Log.h"

#include <string>
#include <vector>
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2 changes: 1 addition & 1 deletion src/game/Anticheat/module/libanticheat.cpp
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#include "Chat/Chat.h"
#include "Tools/Language.h"
#include "Globals/ObjectMgr.h"
#include "Log.h"
#include "Log/Log.h"

#include "Antispam/antispammgr.hpp"
#include "Antispam/antispam.hpp"
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2 changes: 1 addition & 1 deletion src/game/Arena/ArenaTeamHandler.cpp
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#include "Server/WorldSession.h"
#include "Server/WorldPacket.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "Globals/ObjectMgr.h"
#include "Arena/ArenaTeam.h"
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2 changes: 1 addition & 1 deletion src/game/AuctionHouse/AuctionHouseHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Entities/ObjectGuid.h"
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2 changes: 1 addition & 1 deletion src/game/AuctionHouse/AuctionHouseMgr.cpp
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#include "Accounts/AccountMgr.h"
#include "Entities/Item.h"
#include "Tools/Language.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectMgr.h"
#include "Entities/ObjectGuid.h"
#include "Entities/Player.h"
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2 changes: 1 addition & 1 deletion src/game/AuctionHouseBot/AuctionHouseBot.cpp
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#include "AuctionHouseBot.h"
#include "Globals/ObjectMgr.h"
#include "Log.h"
#include "Log/Log.h"
#include "Policies/Singleton.h"
#include "Util/ProgressBar.h"
#include "SystemConfig.h"
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2 changes: 1 addition & 1 deletion src/game/BattleGround/BattleGroundHandler.cpp
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#include "Globals/SharedDefines.h"
#include "Server/WorldPacket.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "Globals/ObjectMgr.h"
#include "Server/WorldSession.h"
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2 changes: 1 addition & 1 deletion src/game/Battlefield/BattlefieldHandler.cpp
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#include "OutdoorPvP/OutdoorPvPMgr.h"
#include "Battlefield/Battlefield.h"
#include "Server/WorldPacket.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Entities/Player.h"

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2 changes: 1 addition & 1 deletion src/game/Calendar/CalendarHandler.cpp
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*/

#include "Common.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/Chat.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Entities/ObjectGuid.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/ChatHandler.cpp
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*/

#include "Common.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "World/World.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/Level1.cpp
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#include "Server/Opcodes.h"
#include "Chat/Chat.h"
#include "Chat/ChannelMgr.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectAccessor.h"
#include "Tools/Language.h"
#include "Grids/CellImpl.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/Level3.cpp
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#include "Entities/Player.h"
#include "Entities/GameObject.h"
#include "Chat/Chat.h"
#include "Log.h"
#include "Log/Log.h"
#include "Guilds/Guild.h"
#include "Guilds/GuildMgr.h"
#include "Globals/ObjectAccessor.h"
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2 changes: 1 addition & 1 deletion src/game/Chat/debugcmds.cpp
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#include "Entities/Player.h"
#include "Server/Opcodes.h"
#include "Chat/Chat.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Unit.h"
#include "Entities/GossipDef.h"
#include "Tools/Language.h"
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2 changes: 1 addition & 1 deletion src/game/Combat/CombatHandler.cpp
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*/

#include "Common.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Entities/ObjectGuid.h"
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2 changes: 1 addition & 1 deletion src/game/Combat/DuelHandler.cpp
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#include "Common.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"

void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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2 changes: 1 addition & 1 deletion src/game/DBScripts/ScriptMgr.cpp
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#include "DBScripts/ScriptMgr.h"
#include "Policies/Singleton.h"
#include "Log.h"
#include "Log/Log.h"
#include "Util/ProgressBar.h"
#include "Globals/ObjectMgr.h"
#include "MotionGenerators/WaypointManager.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Camera.cpp
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#include "Camera.h"
#include "Grids/GridNotifiersImpl.h"
#include "Grids/CellImpl.h"
#include "Log.h"
#include "Log/Log.h"
#include "Util/Errors.h"
#include "Entities/Player.h"

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2 changes: 1 addition & 1 deletion src/game/Entities/CharacterHandler.cpp
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#include "Globals/SharedDefines.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Entities/Player.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Creature.cpp
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#include "GameEvents/GameEventMgr.h"
#include "Pools/PoolManager.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Loot/LootMgr.h"
#include "Maps/MapManager.h"
#include "AI/BaseAI/CreatureAI.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/ItemEnchantmentMgr.cpp
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#include "Entities/ItemEnchantmentMgr.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectMgr.h"
#include "Util/ProgressBar.h"
#include "Util/Util.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/ItemHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectMgr.h"
#include "Entities/Player.h"
#include "Entities/Item.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/MiscHandler.cpp
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#include "Database/DatabaseImpl.h"
#include "Server/WorldPacket.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "World/World.h"
#include "Guilds/GuildMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/NPCHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Globals/ObjectMgr.h"
#include "Spells/SpellMgr.h"
#include "Entities/Player.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Object.cpp
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#include "Globals/SharedDefines.h"
#include "Server/WorldPacket.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Entities/Creature.h"
#include "Entities/Player.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Pet.cpp
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#include "Entities/Pet.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/WorldPacket.h"
#include "Globals/ObjectMgr.h"
#include "Spells/SpellMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/PetHandler.cpp
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#include "Server/WorldSession.h"
#include "Globals/ObjectMgr.h"
#include "Spells/SpellMgr.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Spells/Spell.h"
#include "AI/BaseAI/CreatureAI.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/PetitionsHandler.cpp
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#include "Server/WorldSession.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Guilds/Guild.h"
#include "Guilds/GuildMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Player.cpp
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#include "Entities/Player.h"
#include "Tools/Language.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Spells/SpellMgr.h"
#include "World/World.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/QueryHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"
#include "Globals/ObjectMgr.h"
#include "Entities/ObjectGuid.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/RafHandler.cpp
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#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
#include "Globals/ObjectMgr.h"
#include "Log.h"
#include "Log/Log.h"
#include "World/World.h"

void WorldSession::HandleGrantLevel(WorldPacket& recv_data)
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2 changes: 1 addition & 1 deletion src/game/Entities/SkillHandler.cpp
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#include "Common.h"
#include "Server/Opcodes.h"
#include "Log.h"
#include "Log/Log.h"
#include "Entities/Player.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/TemporarySpawn.cpp
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*/

#include "Entities/TemporarySpawn.h"
#include "Log.h"
#include "Log/Log.h"
#include "AI/BaseAI/CreatureAI.h"

TemporarySpawn::TemporarySpawn(ObjectGuid summoner) :
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2 changes: 1 addition & 1 deletion src/game/Entities/Totem.cpp
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*/

#include "Entities/Totem.h"
#include "Log.h"
#include "Log/Log.h"
#include "Groups/Group.h"
#include "Entities/Player.h"
#include "Globals/ObjectMgr.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/Unit.cpp
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*/

#include "Entities/Unit.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "Server/WorldPacket.h"
#include "Server/WorldSession.h"
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2 changes: 1 addition & 1 deletion src/game/Entities/UpdateData.cpp
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#include "Entities/UpdateData.h"
#include "Util/ByteBuffer.h"
#include "Server/WorldPacket.h"
#include "Log.h"
#include "Log/Log.h"
#include "Server/Opcodes.h"
#include "World/World.h"
#include "Entities/ObjectGuid.h"
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