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[SD] Cthun: Always handle phase transition no matter the combat state
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AnonXS authored and killerwife committed Dec 7, 2024
1 parent 0a8b156 commit 73b452f
Showing 1 changed file with 1 addition and 1 deletion.
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Expand Up @@ -262,7 +262,7 @@ struct boss_cthunAI : public CombatAI
// There are 30 seconds offset between Giant Eye and Giant Claw Tentacles which are both on a 60 seconds period handled by periodic spells
AddCombatAction(CTHUN_CLAWTENTACLEDELAY, 10000u);
AddCombatAction(CTHUN_EYETENTACLEDELAY, 40000u);
AddCustomAction(CTHUN_EMERGE, true, [&]() { HandleEmerge(); }, TIMER_COMBAT_COMBAT);
AddCustomAction(CTHUN_EMERGE, true, [&]() { HandleEmerge(); }, TIMER_ALWAYS);
AddCustomAction(CTHUN_WEAKENED_END, true, [&]() { HandleEndWeaken(); }, TIMER_COMBAT_COMBAT);
// Set active in order to be used during the instance progress
m_creature->SetActiveObjectState(true);
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