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feat(unrealengine): add additional lutbuilders (#102)
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Co-authored-by: Carlos Lopez <[email protected]>
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akuru-q and clshortfuse authored Dec 31, 2024
1 parent b331b1a commit 3b8ec9f
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Showing 17 changed files with 23,698 additions and 0 deletions.
16 changes: 16 additions & 0 deletions src/games/unrealengine/addon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -51,28 +51,36 @@ renodx::mods::shader::CustomShaders custom_shaders = {
TracedShaderEntry(0xE9343033),

// SM5 LUT Builder
TracedShaderEntry(0x1DF6036B),
TracedShaderEntry(0x20EAC9B6),
TracedShaderEntry(0x2569985B),
TracedShaderEntry(0x3040FD90),
TracedShaderEntry(0x31FE4421),
TracedShaderEntry(0x36E3A438),
TracedShaderEntry(0x5CAE0013),
TracedShaderEntry(0x61C2EA30),
TracedShaderEntry(0x6CA6068F),
TracedShaderEntry(0x73B2BA54),
TracedShaderEntry(0x7570E7B1),
TracedShaderEntry(0x80CD76B6),
TracedShaderEntry(0x876F0F03),
TracedShaderEntry(0x8CD01256),
TracedShaderEntry(0xA918F0C8),
TracedShaderEntry(0xB1614732),
TracedShaderEntry(0xB4F3140C),
TracedShaderEntry(0xBEB7EB31),
TracedShaderEntry(0xB972BF8F),
TracedShaderEntry(0xC130BE2D),
TracedShaderEntry(0xC1BCC6B5),
TracedShaderEntry(0xC2A711CC),
TracedShaderEntry(0xC32C8BEA),
TracedShaderEntry(0xCA383248),
TracedShaderEntry(0xCC8FD0FF),
TracedShaderEntry(0xD2748E73),
TracedShaderEntry(0xD4A45A02),
TracedShaderEntry(0xE6EB2840),
TracedShaderEntry(0xF6AA7756),
TracedShaderEntry(0xFBB78F9F),

// SM6 LUT Builder

Expand Down Expand Up @@ -417,28 +425,36 @@ void OnInitDevice(reshade::api::device* device) {
{0x00E9C5FE, __lutbuilder_0x00E9C5FE_dx12},
{0xE9343033, __lutbuilder_0xE9343033_dx12},
// SM5 LUT Builder
{0x1DF6036B, __lutbuilder_0x1DF6036B_dx12},
{0x20EAC9B6, __lutbuilder_0x20EAC9B6_dx12},
{0x2569985B, __lutbuilder_0x2569985B_dx12},
{0x3040FD90, __lutbuilder_0x3040FD90_dx12},
{0x31FE4421, __lutbuilder_0x31FE4421_dx12},
{0x36E3A438, __lutbuilder_0x36E3A438_dx12},
{0x5CAE0013, __lutbuilder_0x5CAE0013_dx12},
{0x61C2EA30, __lutbuilder_0x61C2EA30_dx12},
{0x6CA6068F, __lutbuilder_0x6CA6068F_dx12},
{0x73B2BA54, __lutbuilder_0x73B2BA54_dx12},
{0x7570E7B1, __lutbuilder_0x7570E7B1_dx12},
{0x80CD76B6, __lutbuilder_0x80CD76B6_dx12},
{0x876F0F03, __lutbuilder_0x876F0F03_dx12},
{0x8CD01256, __lutbuilder_0x8CD01256_dx12},
{0xA918F0C8, __lutbuilder_0xA918F0C8_dx12},
{0xB1614732, __lutbuilder_0xB1614732_dx12},
{0xB4F3140C, __lutbuilder_0xB4F3140C_dx12},
{0xBEB7EB31, __lutbuilder_0xBEB7EB31_dx12},
{0xB972BF8F, __lutbuilder_0xB972BF8F_dx12},
{0xC130BE2D, __lutbuilder_0xC130BE2D_dx12},
{0xC1BCC6B5, __lutbuilder_0xC1BCC6B5_dx12},
{0xC2A711CC, __lutbuilder_0xC2A711CC_dx12},
{0xC32C8BEA, __lutbuilder_0xC32C8BEA_dx12},
{0xCA383248, __lutbuilder_0xCA383248_dx12},
{0xCC8FD0FF, __lutbuilder_0xCC8FD0FF_dx12},
{0xD2748E73, __lutbuilder_0xD2748E73_dx12},
{0xD4A45A02, __lutbuilder_0xD4A45A02_dx12},
{0xE6EB2840, __lutbuilder_0xE6EB2840_dx12},
{0xF6AA7756, __lutbuilder_0xF6AA7756_dx12},
{0xFBB78F9F, __lutbuilder_0xFBB78F9F_dx12},
});

reshade::log::message(reshade::log::level::info, "Added replacements.");
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