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Update index.html
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angelajyzhang authored Apr 17, 2024
1 parent 9378bd9 commit 8bd3871
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12 changes: 6 additions & 6 deletions watershader/index.html
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Expand Up @@ -66,15 +66,15 @@ <h3 align="middle">Progress</h3>
through the code to get a better understanding of how the clone handles light, shadows, and adjusts color and shade accordingly.
To that end we have developed a few preliminary shaders by adjusting the default png textures.

<div align="middle">
<table align="middle">
<div align="center">
<table>
<tr>
<td>
<img src="./images/texture3.png" align="middle" width="400px"/>
<img src="./images/texture3.png" width="400px"/>
<figcaption>Water textures with rudimentary attempts at handling transparency</figcaption>
</td>
<td>
<img src="./images/firstwaterpic.png" align="middle" width="400px"/>
<img src="./images/firstwaterpic.png" width="400px"/>
<figcaption>Picture of preliminary water texture in game. Note that there is not true transparency, since the "floor" of the image is not opaque -- we will have to handle this separately for blocks of water. </figcaption>
</td>
</tr>
Expand Down Expand Up @@ -109,8 +109,8 @@ <h3 align="middle">Progress</h3>
term calculated by the following equation:
</p>

<div>
<img src="./images/calculation.png" align="middle" width="400px"/>
<div align="center">
<img src="./images/calculation.png" width="400px"/>
</div>

<p>This is also somewhat behind schedule as we had hoped to implement rudimentary refraction and reflection algorithms by this point.
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