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Mex: Fix activation and propagation to neighbors (#521)
Metal Extractors are supposed to only work if they are activated, regardless of onoffable state. If a metal extractor is activated or deactivated, propagate this state to neighbor extractors properly. Setting extraction during FinishedBuilding is replaced with Activate, since even not ononffable Extractors still require being activated to function (fixes a bug where metal and extraction map is corrupted due to this)
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801cd6d
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@badosu
It's bugged, Cor Advanced Exploiter mex (cormexp) unit cannot shoot after this commit.
801cd6d
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Hmmm... Thank you, let me take a look