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Revert "Fix sprite performance regression since retained render world (#17078)" #17123

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merged 1 commit into from
Jan 4, 2025

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@rparrett rparrett commented Jan 3, 2025

Objective

Fixes #17098

It seems that it's not totally obvious how to fix this, but that reverting might be part of the solution anyway.

Let's get the repo back into a working state.

Solution

Revert the recent optimization that broke "many-to-one main->render world entities" for 2d.

Testing

cargo run --example text2d
cargo run --example sprite_slice

@BenjaminBrienen BenjaminBrienen added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it P-Regression Functionality that used to work but no longer does. Add a test for this! D-Straightforward Simple bug fixes and API improvements, docs, test and examples labels Jan 3, 2025
@cart cart added this pull request to the merge queue Jan 4, 2025
Merged via the queue into bevyengine:main with commit 859c2d7 Jan 4, 2025
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Successfully merging this pull request may close these issues.

Text2d and nine-slicing is broken
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